Dec 28, 2017

My 2017 Year in Review

I released a game on eight platforms and didn't die in the process. Isn't that all we can ask for?

Harald Nesvik

Dec 29, 2017
Congratulations! It must have been tonnes of work. I hope 2018 will be fabolous for you.

Timo

Dec 29, 2017
Congrats and thanks for putting the work and the risk behind it in.

I found a 4 month old thread from you, where you said that you dont think you could round up a 1.5 M kickstarter. You basically did indirectly with Double Fine Adventure. Many Many many backers thought, you would be involved and backed due to that only. Tim was genius to show you on the video.

I think you would be surprised how many backers would exist, if you put up a kickstarter saying:

"I promise nothing except for a game, there will be no rewards, no voice overs, please back me, I need 1.5M doing my dream project, which is not Monkey Island."

Ron Gilbert

Dec 29, 2017
"I promise nothing except for a game, there will be no rewards, no voice overs, please back me, I need 1.5M doing my dream project, which is not Monkey Island."

I already did this and raised $620K for Thimbleweed Park. A good amount, but not $1.5M. To do a huge Kickstarter, there is a hype level and dancing around on video that I'm just not morally OK with doing. I don't want to mislead people into backing.  Being subtle and honest won't get you $1.5M. Being over-the-top and misleading people will. I can't do that.

Chris

Dec 29, 2017
Hey, you also released a second game this year! Maniac Mansion just popped up on steam!

http://store.steampowered.com/app/529890/Maniac_Mansion/
Found from here...
http://www.pcgamer.com/how-scummvm-is-keeping-adventure-games-alive-one-old-game-at-a-time/

Zak Phoenix McKracken™

Dec 30, 2017
Being subtle and honest won't get you $1.5M.
for what it's worth, I like the way you are.

Drew

Dec 30, 2017
Then, I would call 2017 more than a good year for you, Mr. Gilbert! Congratulations on Thimbleweed Park to the hole team! Only an incredibly talented team can develop such a brilliant adventure game! Also, ever thought of making a Monkey Island spin-off, an adventure game indirectly related to the MI world? I am positive that, now more than ever, it would be easily backed up and a huge success, taking advantage of the Thimbleweed Park momentum!

DZ-Jay

Dec 31, 2017
So 2017 was the year of hard work.  Now in 2018 you get to sit around and watch the money roll in!

Here's wishing for a happy and prosperous New Year!

   dZ.

Ron Gilbert

Dec 31, 2017
Now in 2018 you get to sit around and watch the money roll in!

You're joking right? Creatively, TWP was an amazing experience, financially (for me personally) it was a complete disaster. I would have made far more money just getting a job.

Paul Nicholas (@Liquidream)

Jan 02, 2018
> Creatively, TWP was an amazing experience, financially (for me personally) it was a complete disaster. I would have made far more money just getting a job.

Wow. Sorry to hear that Ron. :o/
But, I'm barely dipping my toes in the GameDev world and from my minuscule amount of sales, I can already see how BLOODY hard/lucky it must be to make a decent living in this biz (admittedly, I've only done small games as "Pay What You Want" so far).
I hope that you at least broke even, so that it doesn't completely discourage you from pursuing "passion projects" in future! ;o)

Big Red Button

Jan 02, 2018
You're joking right? Creatively, TWP was an amazing experience, financially (for me personally) it was a complete disaster. I would have made far more money just getting a job.
I'm also sorry to hear that. Last August, you wrote on the TWP forums that the game had broken even and you seemed quite optimistic. So, I'm just shocked by your comment above. Hopefully, this fact will change in the medium term.

Ron Gilbert

Jan 02, 2018
So, I'm just shocked by your comment above.

The game breaking even is one thing, but I worked for three years without getting paid, and it's a long way from making up for that (and probably never will).  Financially, it would have been much better if I had just gotten a job. But that's the indie life. I don't regret it, but I'm not sure I can do it again.

Big Red Button

Jan 02, 2018
I'm not sure I can do it again.
I understand your doubt. Developing a game is a risky and complex endeavour indeed. I also appreciate that you abdicated a monthly payment in order to make the game even better.
I just took a look at your spreadsheet from your "Budget" article ( https://blog.thimbleweedpark.com/budget1 ) and saw that your row was quite empty indeed. I fully agree with you that this can not be a long-term solution.
Though, it would be absolutely justified, if you keep a payment for yourself as well every month during another Kickstarter project. Of course, it's your own decision and I understand very well that you don't have much motivation for starting another crowd-funding campaign now.
Anyway, as I already wrote, I would be glad to become a backer once again.

Christoph

Jan 03, 2018
„The game breaking even is one thing, but I worked for three years without getting paid, and it's a long way from making up for that (and probably never will)."

Could you do a blog entry about the commercial result of TWP some day? Revenu, cost, how much more to be expected in sales some day? Would be interesting to get an overview of the financial result of a kickstarter with the additional sales thereafter

Mischa

2h ago
Damn. I just bought TWP again after reading that (and a t-shirt, if that helps - unfortunately there were no fine leather jackets). You are a real hero, Ron, even more so for not being morally O.K. with dancing around on video.
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