Return to Monkey Island Dev Diary
Jul 17, 2020
First official day is Monday but I've started setting up Slack and other web services.
Jul 18, 2020
Ordered Linux machine. Talked to Dave about maybe controlling Elaine for a section of the game.
Starting to worry about finding great people. It's going to be hard because we have to keep the project a secret.
Played MI1 again. Taking a lot of notes about what made MI MI. After TWP and fast walk and other almost invisible improvements, it's painful to play a 35 year-old adventure game.
I was surprised at how many objects didn't have custom default responses. A large number of objects just said "That doesn't seem to work."
Jul 19, 2020
Played MI again.
Jul 20, 2020
Working with the lawyer to get contractor contracts done that conform to Disney's requirements. Taking longer than I thought.
Hope to get Dave's contract done by tomorrow.
Jul 23, 2020
First "real" design meeting with dave. Laying down the backbone puzzles for Act 1.
Jul 24, 2020
Started the Puzzle Dependency Chart for Act 1.
Jul 27, 2020
Jenn started
Jul 28, 2020
Making good progress on design. I know we'll slow down when we have to do all the details. Looking forward to getting a concept artist. Things come alive for me when concepts start to come in.
Nov 17, 2020
Starting up diary again... maybe I'll be able to keep it going this time.
Thinking about the ui. I hate the current status-quo.
Nov 18, 2020
Meeting with Disney.
May 25, 2022
Yep, this dev diary didn't last long.

That MI3 is going to be controversial...
The first thing that came into my head was: 'You write like a diary farmer!'
"That doesn't seem to work."
Bummer...
The Rock as a player character? Hells yeah! ;)
Having Replayed Thimbleweed a few times recently I definitely appreciated fast walk, turnable pixels and even smaller details like the cursor modifying with arrow points to indicate the room is scrollable etc.
My first few times playing I went hard into the retro features like the fonts and classic sentence line but on these recent playthroughs I made a point of not and I have to say I really appreciate the on-cusor placement and the modern fonts.
I may be a little over attached to the classic fonts, I have gotten "POINT" and "CLICK" tattooed on my fingers In them (mock my poor life choices ๐ I love them nonetheless), I however can't deny the sleekness of those new verbs... so pretty ๐
After Double click to run or click and hold to keep walking or *gasp* repeatedly combining the two, going back to a static speed in the older titles is certainly noticeable.
I cant wait to see how much has changed since then ๐

No offense Ron :)
Maybe you felt the same while you homework ?
And it was localised and voiced in French with great actors ! I hope some ingredients can survive the return of MI. I just can't wait to open our present anyway.

And yet, the MI1 user interface feels like such a step up from Maniac Mansion. ๐
Just do what you did in Monkey Island 2 and get Guybrush to wear a dress.
Problem solved.
It's silly of me, but now I can't help wondering which of the many versions of MI1/MI2 you played.
OS: Windows 10 64-bit
CPU: Intel Pentium G3258 @ 3.20GHz
RAM: 8 GB
GRAPHICS CARD: 2047MB NVIDIA GeForce GTX 750 Ti
this is all speculative nonsense however born purely out of excitement and wonder in regards to what you and team have done in RtMI ๐
Really? Loom didn't use verbs though, did it? The player used their staff to cast spells (16 in total). Other than that, the game had a very simple interface; interact with item/person and that's all.
When you say "what is done is done", does that mean MI3 will be considered canon for the new game?
I'm really excited for this game especially since you get to make it with a group of people that are also super excited about it!
How spot-on he was!
A lot of those posts from around those diary entries fall into place now. Thanks for posting the (very short lived) Return to the gamer developer diary

I hope you are still having fun even at this late often rather tedious state...
Can't wait to play this one.
So excited!! Any chance we can see one of those Puzzle Dependency Charts (with all spoilers blurred out of course!)?
I found again those vibes in The Cave and Timbelweed park, and I'm sure that there will be also in Return.
Can't wait to play it!
Between (Nov 18, 2020) and (May 25, 2022) there is room for another great adventure game! The Secret of ... (!)
I think the two ghosts seen in the teaser are Guybrush and Elaine (the latter, perhaps, could be Captain Morgan, resurrected as a ghost hunter - as foretold by the final scene of MI5x05). There are some clues to suggest this.
I also think that the smith will be employed as the hint system: who better than he to have fantasy in making something, except for a drawing artist?
Thanks to the Game Team for allowing us old-fashioned pirates to return once more to MI. :)
Looking forward to it.
Soon enough.
That's not soon enough!
Expected result: "That doesn't seem to work"
Actual result "Newly discovered gaping hole"
Still the best Monkey Island game of all time though!
Got stuck for more than a year on the dog with the maps.
I advanced by try everything in everything frustration.
It was like watching magic happening. I never thought what or where would work at that point.
Try everything
Days pass
Try everything again
More Days pass
Try everything again ... finally find the solution
Feel amazing
Adventure games in 2022
Try a few things
Promise yourself not to use the Internet to look up solution
5 minutes pass
Lookup solution on the Internet
Feel regret
As to Elaine marrying Guybrush, I didn't understand it, either, neither from the perspective of the characters nor based on the story thus far. I might be able to understand it from the perspective of the developers, though, as follows:
(a) ๐๐๐ is fairly cinematic in a Disneyesque way, and in the absence of a promise of another sequel, a fairy-tale ending would be a logical choice (i.e., the guy gets the girl), even if it may seem rushed and out of the blue in retrospect;
(b) marriage was implied to be central to the GuybrushโElaineโLeChuck relationship already by the first game, so that how else would Guybrush beat LeChuck, who's already dead and has been resurrected more than once, if not by being validated as a better man (i.e., the good guy crushes the bad guy and his dreams).
Everyone has a different interpretation. I can blame the first game for introducing marriage as a possible ending, and all sequels since ๐๐๐ as well as Gore Verbinski's films certainly support the idea that marriage as a prize can make a story more relatable.
However, I love the first two games especially because of how Guybrush was becoming insufferable, winking at the audience, like a child play-acting. Why would Elaine want any of that?
Yep, this dev diary didn't last long.
That's the last entry.
Always wondered about that one.
Bethesda has shown that an freely shared dev tool can make their games last as long as their mod community wants (apparently forever).
So Ron if you're reading this, whats your thoughts on freely sharing dev tools, and alowing people to toy with the game long after it has made its magical birth into our imagination ?
Is it because of how structured the whole process is? Less freedom?
What do you think would simplify the process?
Thank you
Hรฉlรจne is my favourite character.
One of the things I love MI over MM or TWP is that you only control one character. It helps me focus on the story and puzzles, and I feel I'm Guybrush and we travel the journey together to the end.
When I have to control more than one character I start thinking on what I have to do which every character, trying the same thing which every character to see if maybe I can't do it with one but I can with another one... So instead of thinking on the puzzle I start clicking around and trying again and again.
This didn't happend to me with DOTT as they where on different places separately one character from the other and just needed to send objects a few times.
Ok, maybe I'm getting old...
Anyway, I will love Return to Monkey Island if I only have to control Guybrush or more characters. (Hope just Guybrush!)
Probably so far you've forgotten all the criticism, but I hope you understand there are many fans here who also thought something like 'I wanted pixel perfect, but Mr.Gilbert deserves all the credit in the world, what we love is what he creates, whatever he does, we will be supporting him'.
Thanks for Monkey Island, Ron. Thanks for making us dream again. It's part of our lives, but the creative process is entirely yours and that is only good.
As for Elaine marrying Guybrush: Come on, most of us were either teenagers or in our early twenties when we played the original games, so of course we all wanted Guybrush to get the girl in the end!
Are Mr Brush and LeChuck actually brothers?
Is MI1 and MI2 just childhood fantasies of Guybrush in a theme park?
Why did Elaine say "I wonder what's keeping Guybrush" at the end of MI2?
How much wood could a woodchuck chuck if a woodchuck could chuck wood?
That brings me back. Did Elaine know LeChuck was down there with Guybrush? Was she, in fact, in cahoots with LeChuck? Collecting and substituting the dolly ingredients so it wouldn't kill him. Was she using LeChuck to get to win Big Whoop herself.
Hmm, I think there's more to this Elaine character than what the Governess WANTS you to think. She's is a pirate after all!
"Why did Elaine say 'I wonder what's keeping Guybrush' at the end of MI2?"
I suppose you played MI2 on an Amiga machine, it had a bug that prevented the next line from Elaine to be displayed due to the screen immediately going black rather than fading out (unlike the PC version, where the screen correctly fades to black while Elaine says "I hope LeChuck hasn't cast some horrible SPELL over him or anything.").
Elaine using Lechuck to get Big Whoop would be amazing!!
@Rum Rogers
Yes! Played it on the Amiga first and then the PC later. Can't believe it misses that last line!
I know a lot of people didn't like the ending of MI2 but to me it is genius.
It's what separates Ron Gilbert from everyone else.
Instead of just ending on a happy note where the main protagonist wins and all the loose ends are tied up, it ends with more questions than answers.
Most importantly ... it makes you want more.
I think it's incredible that over 30 years later we finally get to see some of these questions answered ... or will we!!!
Fuck the canon, get wild.
Ah, so that's why you've ended up with an artists who doesn't really add any details, giving us a bland look like those old cheap Adobe Flash games?
It sounds unlikely that you keep an look undetailed just in order to give the player room to project. Some made the assumption that this would correspond with low-res pixel graphics. I think this nonsense because a) when you wanna go this route, you go more abstract, b) detailed graphics on this level don't lower your imagination. Did you ever stare at Purcell's cover-art and imagine things or did you choose the pixel graphics for doing so?! Other more detailed high-res games work fine already.
Whatever the reasons are. As long as you're not involved, it's hard to say something against the decisions being made. I suspect they tried to make the best. According to the given samples, my dream graphics look different but it's also not a desaster. Let's hope for the best. Maybe they'll release some animated material soon. *hint*
Ron, you are an amazing person, an honest, creative spirit. I cant believe Return to MI is a reality. KUDOS to say the least.
I came to leave a big THANK YOU to your art, to your kind words, to what you made of adventure gaming. Im very, very grateful.
BTW, yes, "It would be fun to do a MI with Elaine is the playable character and Guybrush is the sidekick". Marley as the reckless one, Guybrush as a funny Sancho Panza. BIG HUG!
I am sorry, hopeefully this is not the wrong place to ask such a question, but I am really curious: Will there be a crowdfunding for this game?
I am mainly asking because I missed the last one on Thimbleweed PArk and now there is no phone number with my voice mail in the game, so I would not want to miss the MI one. :)
Thanks a lot! Greetings from Germany! Totally looking forward to the game!
May 30th: Setup preorder page to get filthy Uncle Scrooge-like mountains of money
May 31st: Laugh hysterically as gamers from all around the world preorder your limited deluxe diamond mega edition containing mostly local rock samples.
May 32nd: Release the game!
Apart from that: screw the controversy, the real fans (TM) trust you! I had shivers listening to the music of the trailer.
Even the verb "talk to" (there are only 4 verbs btw) has unique reactions. The protags talking rabbit plushy will speak for the object you want to talk to.
I would love to see a Curse Of Monkey Island remake with Ron's cooperation. There could be a different ending to choose the Gilbert Way.
After spending a year and a half convinced you were making a new Monkey, looking for every little sign, rereading your 2013 post countless times like it was the 17 commandments, waiting for April 1th 2021 and then April 1th 2022 updating your site countless times...you can understand that I was one of the "Shocked" fans. I went from the best day ever to a feeling of excruciating strangeness. But your words, Dave's and lately Rex's own words have definitely got me back on track...and now I am again in pure anticipation. But this time let's build a clearer and more direct relationship...let's start by telling me the date of Devolver Digital's June event, so I can plan my work/family day so I don't miss it and especially so I don't live on Hype every day as I have for the past year and a half ๐๐
I really appreciate your courage, whatever the quality of the final product! I am also convinced that it will not be your last Monkey Island....
Hey Ron... Ken Williams has just written a blog post about you! I repeat... Ken Williams... has just quoted you!!!
Over at his Colossal Cave Adventure blog, Ken has responded to your observation that "making games in 2022 is a lot harder than making games in 1990".
There's a catch... Ken at first didn't recognize the source behind the quote, but he quickly corrected himself with a follow-up comment. You can tell the poor guy is embarrassed he didn't twig to your name at first, Ron... but the respect he has for you clearly shines through!
Wouldn't it be great if you and Ken & Roberta caught up for a chat about what it's like to be making adventure games again in 2022... you are all titans of the computer gaming industry and to see you all together discussing old times would be the event of the year!!!
Oh boy, Return to Monkey Island sequel confirmed!
On an island full of pirates, Elaine liked Guybrush because he was sweet and was put off by him acting like a pirate. Now,ย suddenly, she's so in love with him that she blurts it out.ย ๐๐๐ย was a game where I would've wanted to see Guybrush becomeย Captain Jack Sparrow. Instead, itย set a precedent by which he's forever destined to be Will Turner due to a latent love story. Reverting the characters to how they were introduced initially also supplied them with impenetrable plot armor from then on. When Guybrush was dueling with the pirates in ๐๐1, they didn't kill him because he was in training. Why do the pirates in ๐๐๐ย do the same? Because it's now a colorful cartoon, with none of the danger and lived-in grit of the colonies in the 17th century.
Speaking of the UI, as fond as everyone is of the verbs, covering up as little of the screen with diegetic stuff is all for the best. I love howย ๐๐ถ๐ญ๐ญ ๐๐ฉ๐ณ๐ฐ๐ต๐ต๐ญ๐ฆ in particular did it, so that there's a window through which you should see the object in question. By the way, the best UI for point-and-click games was already in ๐๐ต๐ข๐ณ ๐๐ณ๐ฆ๐ฌ: 25๐ต๐ฉ ๐๐ฏ๐ฏ๐ช๐ท๐ฆ๐ณ๐ด๐ข๐ณ๐บ and ๐๐ถ๐ฅ๐จ๐ฎ๐ฆ๐ฏ๐ต ๐๐ช๐ต๐ฆ๐ด, which also have wonderful writing, charming graphics, and are further removed from the toxicย behind-the-scenes history of their source material.
Larry Ahern said, "I had always felt that there was a bit of a disconnect between the more traditional art style and how comical the storylines and dialog were (๐๐๐ฆ๐ข๐ญ๐ญ๐๐๐ฅ๐ฒ, ๐ญ๐ก๐๐ญ ๐ฆ๐๐ฒ ๐ก๐๐ฏ๐ ๐๐๐๐ง ๐ ๐๐จ๐ง๐ญ๐ซ๐๐ฌ๐ญ ๐ญ๐ก๐๐ฒ ๐ฌ๐จ๐ฎ๐ ๐ก๐ญ ๐จ๐ง ๐ฉ๐ฎ๐ซ๐ฉ๐จ๐ฌ๐)." I have mad respect for the hard work of all creative and talented people, and I believe that every sequel has successfully expanded the fan base.
I also believe that, if this series is inspired by a dark ride, the aforesaid contrast is vital. I would very much like this series to tell more piratey stories that are visually closer to at least the Disneyland attraction, as opposed to ๐๐ข๐ป๐บ๐๐ฐ๐ธ๐ฏ.
Looking forward to the game.
Btw, love the screenshots.
All of them!!!
And if you think about it, anything less would be disappointing.
Looking through the concept art for ๐๐2 by Peter Chan and Sean Turner, I'm amazed at how natural their stylization is. Again, no personal offense to anyone who worked on the special editions, but the original art can be matched only by another remake, with clean scans, more frames in animation, resolution instead of interpolation, and I think it's a matter of direction as much as anything.
A better director on the remake projects would've definitely instructed the artist to refrain from clichรฉs; e.g., the gigantic moon of varying sizes that appears in half of the screens on Mรชlรฉe Island, which would typically have been seen only at the most sublime moment in an anime. It's like what Roger Ebert said about Dutch angles: "The director, Roger Christian, has learned from better films that directors sometimes tilt their cameras, but he has not learned why." I only know what I like, though; so, that's not a lot.
But, but... Monkey Island never had amazing realistic graphics? It's always had a cartoony style. What are you wanting from a Monkey Island game; a means by which to benchmark your new graphics card, with ray tracing and twenty zillion polygons?
Maybe it would be interesting to show a more flawed Elaine under the perfect girl faรงade to make her more relatable if she is finally a controllable character.
Are you ignoring on purpose the way Guybrush's neck elongates after getting punched by LeChuck in MI2, or twists when LeChuck tortures him with the voodoo doll in MI2? Are you ignoring on purpose the cartoon faces he makes when he loses the drinking contest with Rum Rogers (not me, I mean in MI2), or the way he loses all of his teeth after stepping on the gardener's rake, again in MI2?
Just asking.
Monkey Island is so steeped in nostalgia and some players want a game that matches their unrealistic memory of something that never existed. If we ever got to play a highly realistic Monkey Island it still wouldn't match what we've created in our heads. I also suspect it would be a lot less fun. A fun tech demo but that is about it.
Or is RTMI an intermediary tale that fits in between MI2 and MI3?
Hmmm, I'm feeling a strong sense of deja vu that such an ambiguous romantic sibling relationship has happened before in a LucasFilm universe... perhaps a long time ago, in a galaxy far, far away?
Specifically, he believes that he's protecting or saving her, but he doesn't realize that she's doing exactly the same thing to him because she believes herself to be the stronger of the two. It has a really dark subtext because that's how a compassionate person would feel about their younger sibling when a bully threatens them both.
Piracy is essentially a metaphor for a dysfunctional or abusive relationship. The vulnerability in such a situation is even worse when you've already established that it's affecting childhood. Anyway, no wonder that the subsequent sequels were quick to remove danger and realism and make death completely avoidable and reversible if this is what you get from following where the ending of ๐๐2 actually leads.
Also, The Return of Monkey Island will be a relief for my gamer health, finally something special after all these years.
O:)
It's depressing that we are close to the 30th anniversary since Doom, and we are still playing the same game. There used to be a time when each new point & click adventure game released by LucasArts and Sierra were also showcases for the next generation of PC graphics, forcing users to upgrade from 386 to 486, then to a Pentium for example... but alas, those days are three decades past as well.
P&C adventure games didn't need 3D, but when gamers saw Doom and Tomb Raider, one era abruptly ended and another began. Adventure games tried to survive by turning to full motion video interactive stories, but that most likely quickened the genre's demise.
As a hobby game programmer myself, it's a topic I think about a lot.
There's a similar hand at work with cover art. Publishers no longer need to catch the eye of wandering customers so we don't get amazing physical poster pieces. The title image might look good on a digital store front, but it's not the same...
Within the parameters of paraphrasing, that's literally what Ron said.
"MI3 is a good game. The only thing I didn't like about it was Guybrush and Elaine never should have gotten married. But what is done is done."
"Elaine never really liked Guybrush and thought of him as more of a little brother".

From that point of view it's very easy to see why action titles almost always dominated the cover pages of popular gaming magazines.
Another factor I believe didn't help adventure games was the internet. It wasn't unusual to spend entire evenings either stuck on a puzzle or just exploring the world in an attempt to progress within the game. Sometimes we could be stuck for months... and the elation we felt after finally solving the obstacle after weeks of frustration would be its own reward. I imagine this rite of passage would not be very relatable to a younger generation of gamers.
But once the internet entered our homes in the mid-1990s, then the time it took to finish a new game suddenly became a lot shorter too. I'm sure we all succumbed to the lure of the bulletin boards and then the walk-thrus which began to flourish on more websites every day in those early years...
Add in the rush to embrace 3D and the LAN multiplayer revolution... and suddenly we were in a world where the adventure game had become an anachronism virtually overnight. I distinctly remember when I realized the world of games I loved no longer existed... the year was 1996.
We have also become a less patient society. People want instant gratification without the need to think!
However ...
You just need to look on eBay and see how much money some of the old adventure game boxes are selling for to realise just how loved these games are.
This comes down to the fact adventure games had incredible stories. The graphics were great for the time but it was the story and the characters that made you want to play them again and again.
A lot of adventure games have made comebacks over the years but a lot of that can be down to nostalgia. The more I think about it the more I appreciate what Ron Gilbert is doing here. It can be easy to make one game like it was in the 1990's and make the older fans happy. By trying to modernize the game, it means there is a greater chance we get more Monkey Island games and potentially reignite the adventure game genre. So let's all get onboard and help Ron achieve this.
"why I keep remembering these gems and not games launched 2, 5 or 10 years ago?"
To be fair, when looking back you probably mostly remember the good things, and maybe a few comically bad ones. I've come across lots of adventure games that I can hardly even find any reviews for.
The majority of adventure games suck. You don't get good stories and characters in typical adventures but good films deliver. Puzzles, interactivity are aspects pro adventures.
Quite some old adventures are overrated by todays standards (in comparison to games you play) but you might not feel this way because you have fond memories and mix things up. If they're still better than todays adventures, this says something about new adventures.
Keeping adventures up to date is a good thing. Taking advantage of everything which has been learned meanwhile, utilize todays technology etc. should be taken for granted. If you think this is revolutionary, try to think outside of the bubble.
Going too casual (only) and destroying aspects which made these games tick and fun to play is shortsighted. Take a look at TTG's lazy 'good enough so that people still buy' approach. I'm confident the devs are aware of such things.
You said you always thought of Guybrush/LeChuck/Elaine as kids. But the MI2 ending (where Guybrush turns out to be a kid) was conceived very late... (or so they say)
Did you have the MI2 twist in mind from the start, after all?

As I said above the G/E/L triangle was just a framework for thinking about the relationships. It's not part of the story or had anything to do with the ending of MI2.
Rare opportunity to tell you directly that I'm so happy you managed to make another MI game and as strange as it might be the first two games meant so much to so many people because you were able to make the game you wanted - can't wait to see what you and Dave+ have created this time round
The market has changed drastically since the 90's, though. Mobile gaming can run eight instances of Myst and still take calls and download torrents. Which is why I really hope there's a native Arm build for this new game. A lot of retro gamers play games on SBC's, be it a RPi or Odroid, and I think it'd be great to have a binary that just works.
Then ๐๐๐ is even closer to ๐๐2, since Elaine guessed that the theme park might be a spell. It's also an apt title because everyone was cursed at some point.
I still think that there was an end to aging and character development after ๐๐2, overtaken mostly by running gags. If Guybrush is relatively younger or a relative novice in comparison to Elaine and LeChuck, then is he ever meant to catch up with them or surpass them in terms of maturity and power?
Credit to Michael Land and the team for creating iMUSE back in the day. I have no idea how they managed to do it! They even made the soundtrack sound half decent on a PC speaker which is seriously impressive. The Largo LaGrande theme is a favourite of mine.
@Ron Take my credit card. Take it!
a) the game, but without the musics.
b) full hq soundtrack, but without the game.
I still would go for a) the game and listen to some other music and/or make my own whilst thinking.
<looking at SUSPICIOUS BOX> I can't sell this baby...
On the other hand, a deal is a deal!
Here. Take one of my RETURN OF MONKEY ISLANDtm REAL PHYSICAL BOX that I've had made up.
Now's not the time to worry about the technicalities, son.
Now's the time to ask yourself: "Do you have the PHYSICAL BOX of the game?"
Please Send all needed documentation to Stan@scam.you.
I think MI4 wouldn't be so bad if not for the atrocious controls. Eventually I got the hang out of it, but standing in the right spot to select a specific thing was still torture until the end. Oh, of course there is also Monkey Combat, which from my youth didn't remember as that big of a deal, but playing it now I was just thinking why the devs wanted me to waste my time so badly. It was not really that different from insult sword fighting, but with gibberish onomatopoeias instead of sentences so you had to write everything down in order to remember it and a rock, paper, scissors component that had you grinding for a while in order to get all combinations. Other than that it was not really a bad game.
Looking forward for the new real MI3, where Elaine and Guybrush are not married hopefully and maybe we'll get to know what is really up with LeChuck and Big Whoop?
It might have been better a Sam & Max adventure.
EFMI graphics didn't look cool on release and they didn't age well. The steering is a nightmare, same is true for Grim Fandango. It takes courage to release something like this. Sadly they cancelled their third 3D adventure Sam & Max: Freelance Police. This one could have been interesting.
Monkey Island 1 = A New Hope
A young Luke Skywalker learns to become a jedi.
A young Guybrush Threepwood learns to become a pirate.
Darth Vader is the primary antagonist feared across the galaxy.
The ghost pirate LeChuck is the primary antagonist feared across the Caribbean.
Monkey Island 2 = The Empire Strikes Back
Empire Strikes Back ends with Darth Vader revealing a terrible secret to Luke Skywalker.
MI2 ends with LeChuck revealing a terrible secret to Guybrush
Return to monkey island = Return of the Jedi
Both use the word "Return" as the first word in their title. Coincidence, I think not.
The emperor is the puppet master pulling the strings and controlling people. Who could this controlling character be in Monkey Island? Who has been controlling Guybrush's fate and actions throughout. I am looking at you Voodoo Lady ... or should I call you ... The Phantom Menace.
The Star Wars story at the end of Monkey Island 2 is one of many cross references and gags to other Lucas Arts Productions in each game. I think the approach back then was far more banal than many assume. You just wanted to make a good game.
I didn't register the marriage at the end of part 3 as a problem. But yes. It's obvious that even though Guybrush saves Elaine, he's not enough for her, she doesn't take him seriously and he's panting after her like a puppy.
The player would have to think, in this part Guybrush gets them now. So the tension between the two characters would remain.
Set your soundcards to adlib for this:
"We're a band of vicious Pirates and we're sailing out to sea / We'll be sure to have our TIGHTS on because this game is MONKEY3."
(Pirate We're Meant To Be/Men In Tights mash-up)
As to trilogies, why is the third entry of almost every franchise comparatively weak? You know, ๐๐ญ๐ช๐ฆ๐ฏ, ๐๐ฉ๐ฆ ๐๐ฆ๐ณ๐ฎ๐ช๐ฏ๐ข๐ต๐ฐ๐ณ, etc. I'm sure there are good exceptions, but I'd argue that even ๐๐ฉ๐ฆ ๐๐ฆ๐ญ๐ญ๐ฐ๐ธ๐ด๐ฉ๐ช๐ฑ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐๐ช๐ฏ๐จ was already the best one. I have more faith in duologies at this point, with desert power.
1. The original Star Wars trilogy
2. Indiana Jones
3. Back to the Future
Yes, Star Wars suffered the prequels and then the sequels... and Indy went alien hunting in the Amazon 20 years later.
Mercifully, Back to the Future hasn't been tampered with... YET.
1. A fistful of dollars
2. For a few dollars more
3. The good, the bad and the ugly
"As to trilogies, why is the third entry of almost every franchise comparatively weak? You know, ๐๐ญ๐ช๐ฆ๐ฏ, ๐๐ฉ๐ฆ ๐๐ฆ๐ณ๐ฎ๐ช๐ฏ๐ข๐ต๐ฐ๐ณ, etc. I'm sure there are good exceptions, but I'd argue that even ๐๐ฉ๐ฆ ๐๐ฆ๐ญ๐ญ๐ฐ๐ธ๐ด๐ฉ๐ช๐ฑ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐๐ช๐ฏ๐จ was already the best one. I have more faith in duologies at this point, with desert power."
Maybe I'm the exception but I found both Alien 3 and Terminator 3 to be a lot better than my (admittedly low) expectations. Both of them took a chance with their endings, and for me they worked.
On the other hand, I was somewhat disappointed in The Return of the King. A lot of things felt exaggerated or needlessly drawn out, while other things had been changed or cut in ways I didn't feel were improvements.
I also didn't get the same sense of scale that the first movie gave me. When the Black Gates opened, with Barad-dรปr looming in the background, all I could think was "Wait, how close is that? Shouldn't there be a couple of mountains in the way?"
And I kind of disliked myself for letting such a detail take me out of the movie.
I think the problem with trilogys is that they offer closure and more often than not when you escape into a new world you never want it to end; Open ended stories keep you questioning. Reminds me that I need to check out The Matrix epilogue!
Locking the Locksmith of Melee Island in his own shop.
Illegal use of a demonic skull.
Unlawful use of the Governor's mansion for a house party.
Or
It's not Guybrush in court. It's someone else.
The right length is important. Some stories are best told and enjoyed in one film, others need some more time. Generally I prefer something new instead of stuff I'm already familiar with. In a certain way every successor is a wasted chance for making something new.
"So we have a courtroom scene in Return to Monkey Island. Why is Guybrush in court?"
He does still have quite a rap sheet from Monkey Island 2. (Though I'm not saying using those in this game is necessarily a good idea.) Going back to Phatt Island every now and then to examine the wanted poster was one of my favorite jokes in that game.
I guess I wasn't the only one, because Adventure Soft did something very similar in The Feeble Files years later.
All best!
I mean he's had a lot to deal with over the first 2 games:
Thievery, sword fighting, piranha poodles, graverobbing, undead pirates, zombie resurrections.
The poor guy deserves a drink!
Indeed! :)))
I see you Guybrush Threepwood ... you are a young boy visiting Big Whoop Amusement Park ... it's 10 O'Clock ... for some reason you are alone and can't find your parents ... strange ... they are loving parents and would never abandon you .. you must be lost ... suddenly you see a pirate ride in the amusement park ... There is an old man taking tickets ... he might be blind ... you walk up to him and say:
"Hi! My name's Guybrush Threepwood, and I want to be a pirate!"
It's highly likely that it will have to do with Guybrush being a kid in a theme park, but THAT would not be the secret.
The "secret", if there is one, has more likely to do with the fact that our lives are "narrations", and that the threshold between real life and imagination is almost invisible. Or something on that line.
...was a better title than Mutiny on Monkey Island.
Haha, I don't care what the secret is. I've played it, I know what it is, and I enjoy[ed] it very much.
While we're talking about secrets: I've been reading Game Programming Gems 2 and there's a bunch of guys who are ex-Cavedog sharing their xp and I was wondering if Ron or Dave had any programming gems they could share, especially after completing RTMI.
Since they predated both Windows 95 and the 3D hardware revolution, the Graphics Gems explored graphical innovation mainly for IBM-PC/DOS platforms.
Sad to say I've never read any of the series, but if any 'golden age' adventure game programmer had divulged their trade secrets, I dare say it would be found in Graphics Gems.
LeChuck tried to prove his love for her so he sailed off to find the secret of Monkey Island. She told him to drop dead.
She conveniently turned up AFTER Shinetop tried to drown Guybrush. However, Guybrush had already managed to escape when they spoke directly afterwards so she never rescued him or helped him. In fact she said "Fester wasn't acting on MY orders when he threw you in there" so she knew about it or saw him do it. Why not jump in and save him?
She then decides to use Guybrush as she knows he is in love with her. She gets him to finish his pirate trials BEFORE they can continue their new found love and then Elaine gets "kidnapped".
At the end of MI1 she said she didn't need to be rescued and then left the church. This leaves Guybrush at the mercy of LeChuck and she lets them both fight to the death. She only catches up with Guybrush once he has destroyed LeChuck.
It was Elaine that ended their relationship after MI1.
When they meet up again in MI2, she becomes angry with him and throws the map piece out the window. What she really wants is for him to go out and find ALL the map pieces for her.
Elaine meets up with Guybrush later but only after he had done all the hard work to find the site of Big Whoop ... which she wants.
All I can say is a word of advice for Guybrush. Do NOT ... and I repeat do NOT marry her.
True that.
A good compromise is by double-clicking at the exit of a "room"/scenery and with double-clicking it the character travels instantly. Like done in Curse of Monkey Island. And having some shortcuts (small hidden doors, etc.)
I'm too old for new stuff like fast walk.
However I'm a weirdo who also never skips intro or credits ("Next Episode starting in 4, 3, 2,... NOOOOOOOOO!")
Can I ask you how many rooms does RTMI have? โ if the term still applies, that is

Hi. Will you make another Maniac Mansion, like, a true successor?
Hi! Hopefully, inconsistent executive meddling adds to the artistic variety of each installation in a way that every dev still feels that they were able to do what they wanted.
Release Date:
This year
Where will the player start in the game:
At an amusement park
Number of lines of dialog recorded:
Over 13 000
Voices:
Guybrush - Dominic Armato
Elaine - Alexandra Boyd
Bonus Appearances:
The three pirates on the cover of "Secret of Monkey Island" box will be in this game.
In Summary:
As Samuel L Jackson's would say 'Hold onto your butts'. This is going to be the greatest game the world has ever seen.
Danny Delk - Murray
Rob Paulsen - Melee Island lookout
Gavin Hammon - Stan
Wally Wingert -Herman Toothrot
We also know that Michael Land, Peter McConnell and Clint Bajakian are returning for music duties.
Having said that, I would very much like to see a firm release date some time soon. The waiting is killing me!
Imaginary pieces of eight are like pork futures on the Discworld.
The LucasArts adventures were years ahead of the competition in terms of most things, including voice acting, and the right voice director is definitely the linchpin of a flawless performance. The original Chester, Khris Brown, is the perfect choice in this case as well.
I mean that copy protection to get into the game is going to be a killer without the code wheel.
No! No, that's not true! That's impossible.
Search your feelings, you KNOW it to be true!
Noooooooo!!!
And, as part of the EULA you will agree to destroy all Google when Apple calls you to duty, as there can be only one. This is non-negotiable.
Haha ... brilliant!
Guide on how to explain Monkey Island to your wife:
You:
So you have Guybrush Threepwood. You get him to do many things such as poison some poodles, break into a house and steal an idol, unlock a safe of a really old man and take a note of credit that you then use to buy a ship, help a local criminal escape, steal a monocle from someone who cannot see without it, get a really hard working cook fired by dropping a rat in some soup ...
Wife:
Wait ... stop. So, he's the bad guy right?
You:
Um ... No .. he's the good guy.
Wife:
I played Monkey Island.
You:
Yeah? What did you think?
Wife:
I quit. I didn't want Guybrush to become a pirate.
You:
Oh... will you still play Return to Monkey Island with me?
Wife:
Do you make Guybrush do things after he's become a pirate?
You:
No... as it turns out, he's just a kid in an amusement park who's being manipulated by his brother's dark magic powers!
Wife:
So, he's the real bad guy?
You:
Yeah!
Wife:
Now you're talking!
Congrats to the slick Return to Monkey Islandโข trailer.
The graphics, music and jokes are state of the art.
Itยดs funny and very *not* surprising-surprising to me as I predicted on last years april fools joke that this might happen.
The point is ... since then I did not visit grumpygamer.
and as I have had a gamers-block for almost 2 or 3 years now I just started to re-play old games.
Edna The Breakout, because of updated graphics and just one room/screen which is a therapy class for game developers.
Next I played MI 3, just finished chapter 1 and that made come here. My mind is bended and twisted but not in a bad way.
You fooled us *not* fooled us and you are not joking!
and getting all the old crew members back into the boat.
Michael Land is one of my musical heros. It really seems you made the circle complete here
(like all the great story tellers think Alien by Ridley Scott).
The development of Return to Monkey Islandโข is the real Secret of Monkey Islandโข.
Right now while I am writing this I even realize what BigWhoopโข really is.
For Guybrush. For you, me, for all of us. To love someone or to love something in life that you do.
Thereยดs an Elaine for all of us in this world. We just have to go out there and find her.
Even if we have to past tests and become a mighty pirate to achieve that.
After finishing MI2 when I was a kid, I was really bored and sad when I watched the credits of the game. I did not want it to end.
But then in the credits it said something like "Are u still here? Why donยดt you try ..." And then I read "You could start a funk band".
So then I imagined I could become a musician and do great music as Michael Land.
So I did and I think it saved me of boredom and sadness. Thanks for that and thanks for all the love and heart you put into your games.
I really love the new look and appeal of Return to Monkey Islandโข and I am glad itยดs no MI3a or some other overhyped nostalgia.
Nostalgia is for old people. But we are the fresh hip kids from the 80ies and we want the new stuff - state of the art.
And as long as we canยดt have flying cars - Return to Monkey Islandโข is the next best thing.
Thank you for making 2022 a great year and officially ending the pandemic crisis - emotionally.
I was the last time on your page on April the 1st 2022 - so I was actually fooled for exactly 3 months - I still need 3 days to recover from Vertigo* effects.
I should drink a grog now and listen to some sea shanties to recover from aprilยดs fool hangover.
*(A great movie I saw yesterday for the 1st time)
you have done it for the controversy
That being. Your game is ugly. It's not too late. You can cancel it and save your dignity, and be humble and admit you were wrong.