Posted by Peter Silk on Oct 25, 2007 ten past two pm
I really agree with a lot of this.
I don't mind cinematic styles of storytelling in games - it can work. But the main problem is that films do that better.
Games have an opportunity to tell stories in ways that other media can't, and I think the words: 'Videogames are interactive and fluid, the story flows and moves based on what the player is doing, and a good videogame writer knows this and can craft strange little snippets of dialog, that when woven back together based on player interaction just work like gangbusters. This is an art. It is the true art of game writing. This is what needs to be awarded, and to do that, you need to play the game.'
The recent best example of this that I can think of is Valve's excellent Portal.
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Posted by Peter Silk on Oct 25, 2007 ten past two pm
I don't mind cinematic styles of storytelling in games - it can work. But the main problem is that films do that better.
Games have an opportunity to tell stories in ways that other media can't, and I think the words: 'Videogames are interactive and fluid, the story flows and moves based on what the player is doing, and a good videogame writer knows this and can craft strange little snippets of dialog, that when woven back together based on player interaction just work like gangbusters. This is an art. It is the true art of game writing. This is what needs to be awarded, and to do that, you need to play the game.'
The recent best example of this that I can think of is Valve's excellent Portal.