Game Developers Conference
Mar 6, 2007 twenty five past two pm

The Game Developers Conference is this week. For those of you who don't know what this is, it's where game developers from all over the world get together and put on poofy wigs and in secret society-like meetings orchestrate and manipulate the next few years worth of games as we tighten our control over unimaginable world power. You think I'm kidding. Needless to say, I won't be playing much WoW this week.
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Other people's comments:
Posted by Roabbracca on Mar 6, 2007 ten past three pm
Posted by Grumpy Programmer on Mar 6, 2007 quarter past three pm
Posted by gnome on Mar 6, 2007 ten to four pm
Posted by Vincent Hamm on Mar 6, 2007 five past four pm
Wrong, I'm not going...
Maybe next year ?
Posted by Rodi on Mar 6, 2007 quarter past four pm
Posted by Ron Gilbert on Mar 6, 2007 twenty past four pm
Posted by FoDooG on Mar 6, 2007 half past four pm
If Boris (Schneider) will be there, I can't tell. (and if you still know him, teh)
Posted by alex on Mar 6, 2007 twenty to seven pm
Posted by Bashar Abdullah on Mar 6, 2007 half past ten pm
Posted by Kroms on Mar 7, 2007 twenty to two am
Needless to say, I won't be playing much WoW this week
I was hoping you'd say: "I hope I'll get some sort of green light on my risky new video game."
And if it doesn't work-out, for the love of God do something publishers actually like, sell, get money, do the risky project.
Posted by Kroms on Mar 7, 2007 twenty to two am
Didn't mean to double-post, thought I'd correct the statement.
Posted by Bashar Abdullah on Mar 7, 2007 quarter to six am
Posted by Kroms on Mar 7, 2007 quarter past eleven am
Posted by Priminister on Mar 13, 2007 twenty five past one pm
So, you could do a relly good comercial game, in your hands, it could even become more artistic... So, wy not? Make it, get money, and start your risky project.
Posted by . on Mar 14, 2007 twenty past eight am
But, then, I've read other comments from you so that's probably out of the question.
Posted by priminister on Mar 14, 2007 five to three pm
Posted by AxL on Mar 7, 2007 quarter to seven am
http://www.pointlesswasteoftime.com/games/manifesto.html
Posted by Jacob Brodersen on Mar 8, 2007 five past two am
Posted by Jacob Brodersen on Mar 8, 2007 twenty past two am
Posted by Rodi on Mar 8, 2007 ten past eleven am
Posted by Whup on Mar 8, 2007 twenty five past two pm
The sequel had a pretty capable game engine to go with it too - Twinsen's car handled better than most driving games at the time...
Posted by Vincent Hamm on Mar 8, 2007 ten to three pm
Maybe someday. I'm rather well placed to know that ;)
Posted by Whup on Mar 8, 2007 twenty past seven pm
Posted by evden eve nakliyat on Mar 8, 2007 ten to noon
very funny
thankss...
Posted by Philo-sophos on Mar 8, 2007 nine pm
That picture, sir, is the greatest polymath (and metaphysician) of the past 1000 years! Gottfried Leibniz!
Co-discoverer of Calculus?
Bane of Spinoza?
...Anybody?
sigh
Posted by Misha on Mar 8, 2007 twenty past nine pm
Posted by Edmundo on Mar 9, 2007 five past ten pm
However, I did meet the former LucasArts gang including Dave Grossman, Hal Barwood, Noah Falstein, Tim Schafer, and Peter McConnell...
Posted by Anders Vind Ebbesen on Mar 11, 2007 half past three pm
His comments are quite funny, considering how creative developers were back in the day on Amstrad, C64 and Amiga, that didn't have much power compared to Wii.
His comments becomes outright hilarious, when one look at the creativity/ideas in games for the Wii because of the motion-sensor. Compare this to XBox 360 or PS3, where we only see run-of-the-mill "gangsta games", with higher resolution than last year. Yay.
Posted by Jeff on Mar 12, 2007 quarter past five pm
Back in your cube, Chris.
Posted by effyocowch on May 20, 2007 twenty five past nine am