The Always Brilliant Dave Grossman...
Aug 2, 2006 five to eight am
...has a great interview up on Gamasutra talking about S&M....I mean Sam & Max.
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Other people's comments:
Posted by Kroms on Aug 2, 2006 twenty to nine am
Oh God, I got hyped-up about Monkey 5, and that doesn't exist. :'(
If you want me to kill the guys from LucasArts, no problemo....To help with the negotiations...
Posted by Kroms on Aug 2, 2006 twenty to nine am
Oh, God, give me RON GILBERT/TIM SCHAFER MONKEY!
Posted by Shadee Wolf on Aug 2, 2006 half past nine am
But after reading the article you linked here I might just have to give it a chance afterall. I guess it all depends on the rest of the team now.
The one plus side of doing this in episodes is that if I don't like the first then I don't have to buy the rest.
Posted by spaceship789 on Aug 10, 2006 twenty to ten pm
Posted by Shadee Wolf on Aug 19, 2006 ten past seven am
I'd never heard of the company before so it's nice to hear from someone who's seen some of their work.
Posted by Bashar Abdullah on Aug 20, 2006 five past two am
its relatively pricy for the very short episodes which you manage to finish in 1 or 2 days. Sound effects are still lacking a lot. Control is not fast and smooth as I like it from MI days. I know they are just starting the taking the risk for the good of adventure games, and I am grateful. But if it continues to be this short, you will shortly get bored, and it kills the thrill and theme of the adventure game. Unlike when you played long MI2 and lived the character it self.
They're doing great, but hope they fix what's remaining. After all, you dont wantr Sam & Max to be a 2 hour game only do you?
Posted by Michael on Aug 2, 2006 twenty five past noon
Posted by Rob on Aug 2, 2006 five to eight pm
Posted by GP on Aug 3, 2006 five am
Posted by Fuzz on Aug 3, 2006 twenty five to nine am
Posted by GP on Aug 5, 2006 quarter to six am
Hmm, I wonder what company holds the MI rights? Oh yeah, LucasArts.
Posted by Fuzz on Aug 8, 2006 quarter to nine am
Steve owned the rights to Sam and Max. He licensed his intellectual property to Lucas Arts in order to get the game made.
When you license something from someone, there is a time frame. Their time limit ran out, and Steve regained his ability to license his IP to another game company.
Lucas Arts had to either follow through with using the license or lose it. There is no such problem with Monkey Island, because Monkey Island is owned by Lucas Arts.
Posted by chalito on Aug 3, 2006 five to six am
I'm sick of this "It has to be 3D! it's cutting-edge!" shit. what's wrong with a nicely drawn hi-res, slick animation, 2d-character? specially in a game coming from a comic.
Posted by Kroms on Aug 3, 2006 ten to nine am
Posted by Udvarnoky on Aug 3, 2006 ten to eleven am
Posted by chalito on Aug 3, 2006 five past eleven am
It still sucks :( Are you sure it's less expensive? Maybe Ron can comment on it? =P
Posted by Udvarnoky on Aug 3, 2006 half past four pm
Posted by chalito on Aug 7, 2006 ten past eight am
Posted by Fuzz on Aug 12, 2006 ten to four pm
Posted by Ciantic on Aug 20, 2006 twenty five to five pm
It's just looks like the telltales engine is not yet that well refined so they would be capable for shaders that allows cartoon rendering. 'Cause that would make the Sam&Max sweet!
Posted by Sam on Aug 3, 2006 ten past eight am
I had the chance to interview him last year
And that's it. Dave rules!
P.S: He once told me "I'm afraid I'm under blood oath not to reveal the true secret of Monkey Island. We all are."
Posted by Joshi on Aug 3, 2006 five past four pm
Posted by Duncan Stibbard Hawkes on Aug 3, 2006 ten to seven pm
Also the scene mentioned where Guybrush is behind a wall in the Marley mansion is one of my all time favorite game moments. Top three at least!
Posted by Udvarnoky on Aug 3, 2006 twenty to nine pm
Posted by Duncan Stibbard Hawkes on Aug 4, 2006 twenty five past eight am
Posted by Munch E. Cracker on Aug 4, 2006 twenty past two pm
Posted by Marvin on Aug 5, 2006 noon
http://www.vgb.no/138/perma/87394/
Posted by Papst on Aug 6, 2006 twenty five past eight am
Posted by Guybrush Sparrow on Aug 7, 2006 two pm
All with the good old spirit,only without the name Monkey Island?
Shall they keep the bloody copyrights,they dont have the genius in their crew.
Posted by NeoTiger on Aug 9, 2006 ten to six am
No thanks. Give me a complete game for my bucks or get lost, Telltale!
Posted by Vincent on Aug 9, 2006 twenty to two pm
Personally, I think Sam and Max is excellently suited to episodic content. From the genre to Sam and Max themselves (and their comic origin), it seems perfect. Now let's hope the games themselves are good too!
Posted by Fuzz on Aug 9, 2006 two pm
On one hand, it sounds like a great idea. We wouldn't have to wait nearly as long as we would have to for a full game, and the prices would be low.
On the other hand, I fear that this kind of content could damage the industry in the wrong hands.
Imagine the kind of episodic content that would come from EA games.
Shudder
As was already said, I also fear that eventually we'll end up paying more money for less game.
(The problem where you think you're being the longest journey but it's really TLC II.)
Posted by Whup on Aug 9, 2006 five pm
Other forms of media are split into different sized chunks, and its probably about time the same happened with games. We can make an analogy between games and movies/tv:
Cinema Movie = Full priced game
Straight to DVD Movie = Budget game
TV = Episodic content
Episodic games would allow developers to take a few more risks - if something new didn't work out just leave it out of the next episode. If something new works well, use it more in the next episode.
Posted by Fuzz on Aug 9, 2006 quarter past five pm
I just feel that in the wrong hands it could be bad.
Posted by Whup on Aug 9, 2006 quarter past ten pm
Yeah, no doubt there!
The downside of the analogy is that there is a lot of crap on TV...
Posted by Rachel Morris on Aug 14, 2006 half past five am
Posted by Josh Hallett on Aug 11, 2006 twenty past ten pm
Posted by Neo on Aug 12, 2006 quarter past one am
Off Topic,but very important for me to know:
Do you know the difference between schizophrenia and multiple personality disorder?
Posted by Papst on Aug 12, 2006 ten to four am
I like it =)
Posted by Neo on Aug 12, 2006 five past one pm
If either of us was big-titted,female and blonde,i'd stalk you
.......
I just love you man.............
Posted by Neo on Aug 12, 2006 five past one pm
Are we gonna get them back and give them to the only man on earth,who knows,what to do with them,or are we gonna wait,till im a mighty pirate myself in next life?
Posted by Neo on Aug 12, 2006 five past one pm
Posted by Fuzz on Aug 12, 2006 ten to four pm
A petition isn't worth the time an the energy.
If it didn't work for Sam and Max in an instance where people wanted to GIVE THEM MONEY to buy an almost finished game, it's not going to work now.
Posted by Neo on Aug 13, 2006 ten to two am
I was drunk yesterday
Posted by Irishdoody on Aug 14, 2006 five am
Any chance you'll be taking up a consultation role with the new "Sam and Max" game? You should ask Dave - I'm sure there is still time.
In addition, there is a feature on LucasArts in "Edge" in the U.K. - nice cover art, albeit with Peter Hirschmann's completely unconvincing, market-strategy-laden, interview - more "Star Wars" and "Indiana Jones" - combined with his "biomechanical AI" and "DMM" ("Digital Molecular Matter") wank-talk, it being "pure pleasure of interaction", according to a rather uncritical "Edge" (which they try to correct in a separate box, if making solving it a matter of simply snapping components together). However, it seems more a "Lawnmower Man" exposé, more Renderware vs. Physics class, a sprinkle of "Red Faction", and such an oppositional view to Nintendo, and a side distraction from those (good) companies in this next-generation looking to privilege their content over the architecture, just as the DS has cleared the way for a less critical, but no less controversial, lead-in for the Wii, taking physics back out of gaming and into the controller itself.
I understand that next-generation costs are going to be extremely high, but it seems odd to me that LucasArts are saying "engine" or "middleware" (it seems that DMM is set up as marketable middleware) over "story". I know nothing from the interview (and E3 video) of what "Indiana Jones" will actually contain, although according to Hirschmann, he would like to "get the gold guy back to that golden age level of trust" and "would love for LucasArts to get back to the point that if you knew nothing about the game, you would go into the store, see it and want to buy it, just because you knew what that logo stood for"... although which real logo you want, given the currency of “LucasArts” as logo, is entirely up to us it seems: "Indiana Jones" or "Star Wars". If that fails, you can always have the peculiar "physics" of "Thrillville"... sucking before it even arrives.
^Doody.
Posted by Jackbrush Threepdagnac on Aug 15, 2006 twenty five to one am
Posted by Shadee Wolf on Aug 15, 2006 five am
Posted by JadedUK on Aug 16, 2006 twenty past four am
Posted by Fuzz on Aug 16, 2006 quarter past eleven am
Unfortunately as an adventure game it is horrible. There's not really any puzzles to solve. It's a lot of "fetching."
For the most part you are told what items to pick up and where to go.
The story is really good, but it's not really a "game," as the gameplay is non existant.
The story is good enough to keep you going until the end, but it is no where near as fun as the first one.
Posted by Shadee Wolf on Aug 20, 2006 twenty five past five am
I did enjoy the story a lot though so I thought it well worth the money despite it being what it was :)
Posted by Jackbrush Threepdagnac on Aug 15, 2006 twenty five past one pm
I think,i'll try it.
Maybe something with some story and "soul"......
Posted by FoDooG on Aug 17, 2006 ten past five pm
The overall feel of the infos/trailer/comics so far looks pretty promising, though.
Well, I'll have another tea for now. FORE!
Posted by Hebep on Aug 18, 2006 half past four am
By the way, I have made for myself a T-shirt with the caption 'I found the treasure of Melee Island and I only got this stupid shirt' in spanish. Hope you don't mind if I don't send you a check, do you? You know, money don't fall from trees ^^U. You can see it on my space (it is entirely in spanish, sorry ^^U)
Oh, hope you enjoy reading Dark Tower, I liked it ^^.
PS: Sorry for my english, I get helped writing this, but I wanted to tell you that I really liked it and that here in Spain you will receive a lot of support.
Posted by chalito on Aug 28, 2006 twenty past five am
Oh, I also use LeChuck's song as my cellphone's ringtone.. so far one guy recognized it in college ;)
p.s.: Ron, I don't know about checks, but If you ever come to Argentina and need directions or a place to stay, drop me a line :)
Posted by Papst on Aug 18, 2006 five past noon
Posted by auntwhatever on Aug 18, 2006 ten to four pm
this is so wtf
Posted by Yayo on Aug 20, 2006 half past four am
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=202133
Thanks, and keep it up!
Posted by Inkblot on Aug 21, 2006 half past noon
Posted by Yayo on Aug 22, 2006 twenty past one am
There are a lot of non proffesional projects working on sequels of MI. I ehard that the same Carmack had touched a bit the Doom Legacy projects and it don't crashes the laws at all... I think... It's a little suggestion... emh... ^^
Posted by Mepnomon on Aug 22, 2006 twenty five past six am
http://www.artofmarkbryan.com/index.html
Posted by Fuzzy on Aug 28, 2006 ten to six am
I love all of the Adventure Games that Ron has made, but TA had some of the best RTS PVP I've ever expierianced.
We modded the ** (are we allowed to curse here?) out of that game... we added Nukes, Counter Nukes, Super Power Plants... any unit we could find on the internet with our crappy modems, we stuck into this game.
Eventually we had so many mods installed that the game didn't run anymore.
Posted by Rory on Aug 29, 2006 quarter past eleven am
Posted by Vincent on Aug 29, 2006 half past noon
Posted by Fuzz on Aug 30, 2006 five past three pm