Kalamari Diplomacy
We had some friends over yesterday for our Shaun of the Dead movie night. After the film and a quick perusal of the "special features" on the DVD - which included a funny (but too short) plot-holes section - we started playing Katamari Damacy. A strange little game from the land of strange little games: Japan. None of our friends that night are in the game business, and except for one, not really gamers. After a few minutes of playing Katamari, they thought we had spiked the brownies.
If you've never heard of this game, then you obviously have a life and don't spend enough time reading game-geeks-in-heat web sites. Good for you. You probably got here via the "I'm Feeling Lucky" button on Google. Not feeling so lucky anymore, are you?
I feel bad about owning this game, not because I own it, or paid money for it, but how I got it.
The game's been getting a lot of good press and I spent last Saturday hunting down a copy. After the third store was sold out, I ended up at EB. A quick scan of the shelves showed they were sold out as well. On my way to leave, I spotted a copy behind the counter. "I'd like to get Katamari" I muttered, nervous over my pronunciation of the name. The guy behind the register responded "Oh, your here to pick this up." "Yes" I replied, paid for the game and quickly left. I have no doubt, 10 minutes later some kid was going to walk into the store looking for the copy of Katamari Darmacy he so carefully reserved. The last one in the tri-state area I might add.
On the way home, the guilt over what I did was starting to percolate to the top of my conscience. A quick stroke of the box and chanting the words "mine, mine, mine" quickly disposed of those feelings.
The way I obtained this game is very fitting.
What is Katamari Darmacy really about? Anyone who doubts that games can contain deeper meaning and be filled with metaphor and subtext should play this one. The game is not about a little Prince trying to return the stars to the sky. Maybe at first glance, but dig a little deeper, eat some more brownies, and it all becomes clear.
This game is a biting commentary on our vapid consumerism; our desire to acquire possessions at all cost. It's about how we can only become whole people through the ownership of things. Things we don't need or even want. We just roll over them, adding to our stature and self-worth.
The King who tells the little Prince what he needs to collect and how big he needs to become is just a thin disguise for the marketing machine of the corporate world. Relentlessly challenging us to become larger possessors of pointless merchandise, stripping the world bare in the process. At each level of our lives we are told we need more; that we aren't good enough, likable enough, or safe enough. We need to be bigger. We need more things.
We start out small, happy to acquire simple objects like paper-clips, butterflies and rubber balls. Guilted on by the persuasive drone of the marketing masterminds, we feel unsatisfied and inferior. We now must have batteries, toys, and teddy bears. Not far behind are cd-players, chairs and potted plants. We become fat and obese through the blind consumption of shrimp, hot-dogs and ham-hocks. As we grow older and become more conditioned to the message of the sirens of consumerism, we must have cars, boats and houses. As the game begins to crescendo, we have all become Trumpists, feeling the restless dissatisfaction of gobbling up buildings, ships and airliners.
Don't be fooled, Katamari Damacy is just an unblinking mirror into our soulless hunger for stuff that we hope will make us happy, safe and popular.
Mine, mine, mine

Other people's comments:
Posted by first to relply! Whoopee! on Oct 13, 2004 twenty to three pm
Posted by SiN on Oct 13, 2004 ten past three pm
But is it? I have to wonder whether this is what the devlopers had originally intended. because, IMO the only reason Shakespeare is so great is because people over-analysed the things he wrote. I wonder whether the same thing is happening here ...
However, regardless of the answer, the point is that a video game made u think about something outside the game ... think about real life. There have been a handfull of games that have done this (GTA3 as an example) and i only see this as being a good thing.
SiN
Posted by Rodi on Oct 13, 2004 quarter past three pm
Katamari Damacy has one of the most hypnotic game intro's ever. I don't own the game yet, but I've seen it online. This alone has convinced me that I Need This Game. I guess I'll just gobble it up in my own ball of possessions then :)
Also, I am a sucker for quirky Japanese titles.
Posted by Walter on Oct 13, 2004 half past three pm
I understand that the folks behind KD are working on a sequel...perhaps we'll get to roll over copies of the original game in Katamari Damacy 2? Or, heaven forbid, roll over copies of Katamari Damacy 2 in Katamari Damacy 2?!
head explodes
Posted by AdamW on Oct 13, 2004 twenty five to four pm
Posted by Chris Remo on Oct 13, 2004 ten to four pm
It really saddens me that I no longer have access to a PS2. I definitely would have devoured this game by now.
Posted by Frank W on Oct 13, 2004 five to five pm
Then i'll bump into something else I can't pick up, swear revenge, and return a few minutes later to crush it. Cat, Person, Push pin. No Animate or Inanimate object is safe from my wrath.
Though... I suppose you could expound that into the drive for ego which relates directly back into the whole 'bigger, better, faster' mentality that drives consumerism.
So I guess whether you're inflating your ego by figuratively crushing your peers through greater material gain, or literally rolling over them and adding them to your inflated sense of self worth, Katamari seems to have a little something for the egomaniac in everyone.
Posted by Someone on Oct 13, 2004 five to five pm
Posted by piyo on Oct 13, 2004 quarter past five pm
Now, maybe if I had a PC game that could make me go hmm....
Posted by kstroke on Oct 13, 2004 twenty to six pm
my tear-soaked sweater,
unfilled anticipation,
you took my copy.
Posted by Little Bobby Mc Dermott (9 years old). on Oct 13, 2004 ten to six pm
Asshole.
Posted by Kingzjester on Oct 13, 2004 twenty five to seven pm
Posted by ggy on Oct 14, 2004 quarter past one am
I wonder if this'll make its way to the shores of Sweden... Or atleast the shops.
Oh well, time to mod my ps2 so I can get an imported copy...
Posted by Pete on Oct 14, 2004 twenty five past five am
Posted by Badman on Oct 14, 2004 five to six am
Posted by Pumpy Jack on Oct 14, 2004 twenty to seven am
Posted by Chadsworth McBillingsly on Oct 14, 2004 twenty five past eleven am
Posted by hobobo on Oct 14, 2004 ten to one pm
Overall a good game (metaphors aside), but way too easy to be great.
Posted by Ron Gilbert on Oct 14, 2004 five to two pm
Can you elaborate?
Posted by JasonR on Oct 14, 2004 five past four pm
Personally I hate hard games. I'd get this game, but I don't have a PS2!
Posted by hobobo on Oct 14, 2004 twenty to five pm
When I think of games like this one--which are like an experience outside normal gaming (like ICO, Rez, Grim Fandango etc.) they all posed challenges that I enjoyed overcoming. Even rez, which was flat out easy for its bulk, had a difficult final-ending mission, ICO and Grim had devious logic puzzles etc. In fact, because I love the KD concept so much, I was dissapointed that much more when it didn't become more challenging.
Therefore I wouldn't say its one of those great games. I would say; overall a good game, but way too easy to great. You know?
Posted by SiN on Oct 14, 2004 ten to five pm
I've watched shakespeare's "Pericles" at Stratford (Canada) and it was an enjoyable experience. I've also read Macbeth & Hamlet when I was in High School, which were good plays too. However, I can't help but feel that the teachers made more out of the plays than there was. I mean, obviously Shakespeare was trying to say something and offer some sort of moral to the story, but I sincerely doubt that he had thought of all the things my teacher was rambling on about. I think all of that evolved from over-analysis. But there's no doubt that Shakespeare does indeed write great plays.
(sorry for going off-topic)
SiN
Posted by Ron Gilbert on Oct 14, 2004 five pm
Posted by Andrej on Oct 14, 2004 ten past five pm
The language barrier often really destroys what would've sounded spontaneous to any normal person back then. Now we're confronted with odd language usage and sometimes foreign words that really drag on the plays more than anything else. Once its understandable though, you can appreciate how he takes stale cliches and typecast characters and makes something interesting with the English language rather than the subject matter. Not a small feat, and deserving of the credit he gets for that.
Posted by Kingzjester on Oct 14, 2004 five to seven pm
Well, so did the lot of you.
Posted by John Beeler on Oct 18, 2004 quarter past six am
None. Even if it's a RPG and you're collecting points, you still start at nothing.
It's because we're humans, and humans collect things. Mammals collect things. Why? Because soon it'll be cold, and we'll need these things to survive, even if they are virtual gold coins and stat points. When I play with my ferrets, I can stick a rolled up sock under their forearms and they'll start pulling it back like they would steal an egg in a more natural environment. Do they know they're not stealing an egg when they're playing with me? Sure, but play is instinctive behavior because it practices our instincts. Consumerism is a result of the animal need to hoard and collect, and KD just happens to be in the same vein. I don't think it's an indictment of consumerism as much as it is made of the same, er, "stuff." Like the ferret would no doubt say of sock pulling, collecting virtual things is fun, and KD knows this.
I think the design for KD involved (aside from repeated viewings of Yellow Submarine and some illicit substance usage) the question, "What if you collected everything?" I think that if KD isn't so much a riff on consumerism as it is on how in video games we always collect things.
To the folks whining about how easy it is: if it's fun (and you did call it "good") why does it matter if it's "easy" or "hard"? Say you're a game designer. If you put a game at, say, a level 3 difficulty, 80% of the people who play it will think it's really fun, while 20% will like it but think it's too easy. Up the difficulty, and you start to lost that majority. Sure, the hardcore minority will grow, but are those incremental gains in likability worth the loss of the majority of game players? I loved Grim Fandango, but I feel dirty when I had to look at walkthrus because the puzzles were of an insane difficultly. I'm not stupid either. Well, mostly.
Posted by Chris Remo on Oct 18, 2004 quarter to noon
Posted by Ken on Oct 19, 2004 ten to two pm
KD, however, is simply the most charming and innovative game I have played all year. It's one of those game mechanics that gets into your subconcious, like Tetris, or Tony Hawk. You start seeing things roll up in a ball when you close your eyes.
...or at least I do.
Posted by Ken on Oct 19, 2004 twenty five past two pm
Posted by aderack on Oct 20, 2004 twenty five past noon
Posted by aderack on Oct 20, 2004 twenty five past noon
Well, there you go.
Posted by sangwoo_h on Oct 21, 2004 five to eleven am
KD is a JAPANESE game. I don' t know if it was a run away hit in Japan but it must've pushed enough subconscious buttons in the Japanese people to become some kind of a hit over there. That makes me wonder how the game reflects the minds of the Japanese gamers who made it a hit before it becomes a statement about human nature in general.
I don't even own a PS2 and I was seriously considering buying KD. A good excuse to buy a PSTwo I guess. Anyway, that was before I saw a review of KD on XPlay.
The review was actually quite positive. Four out of five I think. But the thing that turned me off to buying the game was the fact that at some point you basically run over innocent bystanders rolling them in to balls as they scream for mercy. Then you shoot them off in to space to be compacted into little stars? Geez...
I don't know. I've played my share of GTA but at least it was beating up criminals. Something about rolling up duplo people and sending them to a horrible death as they scream for mercy just seemed wrong some how... :p
Posted by ro on Oct 23, 2004 ten to six pm
http://katamaridamacy.jp/game_e/game_02.html
Posted by fixjuxa on Oct 26, 2004 twenty five past noon
You don't want to play Katamari Damacy because you think it's too violent but GTA is just fine? You're out of your damn mind. Sure the people scream for a couple of seconds but the entire game is so light hearted, it never feels like your killing people, your just adding some mass to your clump of stuff. Are you telling me you never kill random people or police officers in GTA? If that's the case then you play the game completely different than everyone else I know.
Posted by gks on Oct 31, 2004 twenty to one am
I would just like to add that contrary to what you say about people wanting to become bigger and larger people like to define boundaries within which they want to live. We are not living in the universe which is the highest known divisor but instead we say in a galaxy in earth in the US in this state etc. Most men want to make a home for themselves and settle. Make a boundary for themselves and make it their universe. And aimals exhibit this behaviour of terrotory too. But the point remains that within these boundaries men do try to get a little powerful. But there is alwas this fear of the universe and of becoming too big for the boundaries of their own mind....
Posted by L on Mar 8, 2005 ten to eight pm