This just in: StarForce Kicks Puppies
The copy protection company StarForce has recently come under fire for installing device-driver like system components to prevent unauthorized copying of games, and now they are threatening to sue people that criticize what they are doing.
Dude! And I say that will all due-respect. What are you thinking? Can you really think that threatening to sue people (especially the lunatics at Boing Boing) is going to come to anything but trouble for you? Do you really think that people will get these letters and quietly comply? Dude! This is the age of the internet and the sweeping power of rock-solid citizen journalism. For good or bad (and there is a lot of bad) nothing is secret anymore unless you're the government doing wire-tapping and that wasn't even secret for long.
Here's the thing about DRM: If you want to put DRM on your GameMusicMovie: be my guest. That is your right and the commie-hating-free-market will work it all out. But, when your DRM installs something on my machine that remains installed and running long after I've stopping using your GameMusicMovie, then you've crossed a line.
Here's the real thing about DRM: I'm not anti-DRM. I don't think there is anything wrong with DRM. I liken DRM to my front door. It has a lock on it. Anyone coming up to my house will try the front door and see that it's locked. It's a clear reminder that this is my house and you're not welcome (and believe me, you're not). But, one clean kick and my door is open, my entire collection of vintage Norwegian screwdrivers is at your disposal.
I look at DRM the same way. It's a good reminder that this GameMovieMusic thing you bought should not be given to others, but one swift kick should be able to break the DRM so I can use it in any legal way that I see fit. This includes copying it to my mp3 player, putting my DVD on my computer or playing your game without having to have the goddamn freaking CD in the drive.
Can you name one single game that is not on a warez site right now? One song that is not available on some p2p service? One movie or TV show that is not downloadable on the internet? I'll wait while you go look.
Exactly.
Beefing up the DRM doesn't stop this from happening. At Humongous, we never copy protected any of our kids games and never saw any difference in our sales from other games that used copy protection. Granted, we were dealing with parents that didn't have the computer savvy to spell Warez (that is how you spell it? right?).
When we came out with Total Annihilation (from the makers of Putt-Putt!), GT Interactive forced us to put copy protection on the game. Two days after it was released it was up on the Warez sites. I figure that for every hour I spend on implementing copy protection, it keeps it off the Internet for 3 hours.
It's worth a few hours of my time, but not much more.
As someone that earns their living from creating easily copyable IP and counting on people paying for it, but also as someone that has 1000's of legally purchased songs and DVD's stored, any of which are available at the click of a button, I propose the following solution:
1) We make DRM illegal. It would be against the law to encumber any digital media with any device or software that makes it un-copyable or difficult to copy.
2) We make trading of IP with other people in a way that is against the IP owners wishes punishable by death.
See, everyone wins. As consumers, we're free to do what we want with our legally purchased content. As a creator of IP (and only if I don't wish it to happen), I am assured that it won't be copied. I see no downside.

Other people's comments:
Posted by m0 on Jan 31, 2006 twenty five to eleven am
Communism or Capitalism? ... hmm
Spyware or Warez? ... hmm
Games or Fresh air? ... hmm
Posted by greenback on Feb 26, 2006 three pm
Posted by Eric on Jan 31, 2006 five past noon
Oh wait. They already do. For many games nowadays when you launch them, you can spend a couple of minutes watching cute little animations of the game makers, distributors, and any hardware manufacturer who gave a nod or threw money at the game. Some games go so far as to have the advertisements actually during the gameplay.
I wonder when throwing advertisements in your face all throughout gameplay will become standard.
What does this have to do with freedom to share games? They're related only in how fast developers will start thinking they're justified for throwing in the ads. (Since in the minds of the marketing "geniouses", not putting in the copy protection is a nod to freely distributing the software even though, technically, it has no bearing on free-distribution.)
Posted by brkl on Jan 31, 2006 twenty to one pm
BTW, Total Annihilation is the only game of it's genre that's worth a damn. I actually enjoyed it, quite a lot.
I never connected the Humongous that I knew made the Put-Put games with the Humongous I knew made Total Annihilation. The world's a crazy place.
Posted by Oded Sharon on Jan 31, 2006 ten to one pm
Belive my SHEER JOY as i bought a LEGIT copy in a vintage second hand store in LA over at 1999. Just a few years after it was released, no rush.
I treasure it dear, I even had Orson Scott Card sign it when he was in Israel....
Monkey Island 2 came with a crack.
Can i at least have Scott adam's Death penalty ?
Posted by eloj on Jan 31, 2006 ten to one pm
Posted by No im not from Valve on Jan 31, 2006 ten past one pm
should win the mod comp at IGF. nuff said.
Posted by Ike on Jan 31, 2006 twenty to two pm
Will your game be available in ten years, or will you have to pay for remakes for new OSs/hardware? I treasure my copies of old games, Lucas Arts games among the foremost. Most of them cannot be found anywhere, especially from the company.
Posted by Ron Gilbert on Jan 31, 2006 five to two pm
I also like to own boxes, but my instant gratification gene is strong.
Posted by Fuzzy on Feb 1, 2006 five past nine am
ENVELOPES!
What kind of crap is that?
The thing that worries me about steam is the verification. If something happens to the company, owning the cds doesn't matter, because you can't do anything with it.
Posted by Whup on Feb 1, 2006 ten to three pm
I hear ya - we lay down $AU80 on a new game and they can't even protect the CD's properly? The first game I bought that did that was Blitzkrieg. I never played the sequel.
I really like the DVD case format just about everything is sold in now (in Aus anyway). You can keep a couple of games on your desk with a proper storage box for them, and the manuals are always handy.
Posted by Ron Gilbert on Feb 1, 2006 five to three pm
Call of Duty 2 was like this. It could have shipped on one DVD.
Posted by Whup on Feb 1, 2006 twenty five to four pm
Would that work?
Posted by Someone on Feb 2, 2006 twenty to seven am
Posted by spiro on Feb 2, 2006 one pm
I'd rather be downloading games and buying them with my credit card. I get burned every time I go into the sunlight, and I end up clean whenever it's raining. That and I have so much goddamned junk piled up in my rooms that another freakin' box and another freakin' manual just take up valuable space that could be holding other things.
Posted by m.a. on Feb 1, 2006 ten past three am
Not so great in my opinion.
Posted by Joshi on Feb 2, 2006 five to one pm
Posted by No no im not from Valve!! on Jan 31, 2006 ten to two pm
Read my lips: STEAM. Period.
Posted by Ron Gilbert on Jan 31, 2006 ten to two pm
Posted by BrainFromArous on Jan 31, 2006 four pm
Posted by Edmundo on Jan 31, 2006 six pm
Microsoft has enough on its own hands trying to fit the exploitations on its own software.
Posted by Derella on Jan 31, 2006 five past six pm
Posted by Ron Gilbert on Jan 31, 2006 five past eight pm
I'm always looking for an excuse to make a scene.
Posted by steve on Feb 1, 2006 five past nine am
In the case of Ubisoft's StarForce games, it has a warning, in yellow, on the box: "Notice: This game contains technology intended to prevent copying that may conflict with some CD-RW, DVD-RW, and virtual drives."
Posted by Whup on Feb 1, 2006 twenty five past two pm
* fix the product,
* replace the product,
* refund your money.
If your computer meets the system requirements published on the bottom of the box and it still doesn't run, then the product is faulty (please correct me if I'm wrong on this point). I know of people that have returned games purely because they ran bad.
Only once have I had to make a scene - lots of fun =)
Posted by fert on Feb 1, 2006 five to three pm
Posted by Jat316sob on Feb 1, 2006 ten past eleven am
This means I can buy I game I'm unsure about, safe in the knowledge if I dislike it, I won't be stuck with it.
Posted by Joshi on Feb 2, 2006 one pm
Posted by Stewart on Jan 31, 2006 twenty to seven pm
Posted by Jozef on Jan 31, 2006 twenty past nine pm
Dreamcatcher was the first publisher to use Starforce across its products. Granted, there were a few that weren't protected, but most were. I still remember when a thread on their message boards opened, asking them to disclose the games that were protected by Starforce. The thread is long gone, but I managed to back it up, and here's a quote from the company's representative: "Please note, however, that we will not disclose which games are StarForce protected as this compromises our company's confidential information."
For me, this borders with fraud. You sell me a game that you know I cannot return once I open the box, and you refuse to tell me what's included in the box. I do have some reasonable expectations, such as getting a CD or two with the game, and a manual, but you mention nothing about malicious software, which will render the game unplayable if I have certain other software installed. As a result, I stopped buying Dreamcatcher games at that point, and still havent's resumed my purchases. It's difficult for me, as I'm primarily an adventure games fan, but I simply don't trust Dreamcatcher enough to blindly buy their products anymore. I wouldn't blame Starforce for this, though; I'd blame Dreamcatcher for refusing to communicate with the fans of its games.
You are right in your assessment of the current Starforce situation. As long as they kept quiet and simply produced a tool that game companies used and were responsible for, the company was okay. But once they are threatening to sue people, they assume responsibility not only for the product itself, but also for its use in game media. With their latest move, Starforce has willingly stepped in front of its critics' firing squad.
Posted by The_Raven on Jan 31, 2006 five past ten pm
One thing that bothers me is the fact that companies continue to install stuff (mostly DRM) on my system, in some cases (so I've heard) even if you hit disagree, without even a prompt or an entry in the EULA.
I also have some problems with EULA's since like DRM you can't return your software if you disagree with it, mostly seeming to serve as a corporate scapegoat, (though there's probably exceptions to this I'm not aware of) occasionally requiring a skill of +5 legalese to fully understand what your reading, plus do they really expect people to read this?
One also really has to wonder what kind of impact the DRM of today will have on the systems of tomorrow. A system like STEAM, for example, will be completely useless when valve eventually bites the dust (nothing lasts forever) making any games that require the service equally as useless even if the game itself can be run under a virtual machine or emulator (though in this case people will probably crack any DRM involved). Guess in the end this probably isn't much of a concern but it is something I have heard next to nobody talk seriously about.
Posted by Francis on Jan 31, 2006 twenty five to eleven pm
At least it had style !
Posted by Joshi on Feb 2, 2006 five past one pm
Posted by Paalikles on Feb 1, 2006 five past midnight
Posted by space ace on Feb 1, 2006 quarter to one am
Posted by MC Kingzjester on Feb 1, 2006 twenty to two am
Love — unyielding, starry-eyed, transcendental — is my knee-jerk reaction to all manner of cleverness. Wet dreams with the likes of Jonathan Swift, Stephen Colbert, Maurizio Cattelan and Orson Welles are practically routine.
It is really quite amusing to me how all the people from the old set of LFG/LEC legends that I have ever paid attention to or or came in contact with (Schafer, Grossman, Purcell, McConnell, you) are witty in their own way. How does it happen that a small shitload of people so brilliant convenes in one place at one time?
You don't need to answer that. It is more a rhetorical device in the function of a celebratory exclamation than a line item that really need be addressed. Carry on.
Posted by Filippo on Feb 1, 2006 quarter past two am
http://www.eff.org/deeplinks/archives/004343.php
a senator against audio flagging because it interferes with his enjoyment of his brand new iPod. Now we only need a senator into PC gaming and we're on our way for an obtrusive-DRM free world. Or maybe we should find some DRM technology which applies to high-class escorts.
Speaking of DRM related idiocy this is kinda "hilarious" too, so to speak:
http://www.boingboing.net/2006/01/31/law_firm_fires_clerk.html
Law firm fires clerk for personal opposition to DRM.
Bah!
Posted by Justinianus The Quite Mad on Feb 1, 2006 five past four am
Basically it means, today, here in Finland, it is illegal to make mp3's for your iPod if the original CD you bought "happens to be" copy-protected. Same goes for DVD-movies etc.
Gotta love 'em politicians <3
Posted by smelly on Feb 1, 2006 quarter to six am
As for the ho-ha revolving around starforce supposidly messing peoples machines up, i notice that none of the people who claim it's broken their machines have actually claimed the prize starforce are offering to prove its at fault?
"Basically it means, today, here in Finland,"
Not to sure about the cd issue, but bypassing DVD protection has been illegal in uk/us for ages now. Weird innit?
Posted by Smiling Spectre on Feb 2, 2006 quarter past midnight
Posted by Fabulom on Feb 1, 2006 six am
I totally agree, copy protection doesn't prevent IP theft. But it scares customers-to-be away. A perfect example is Steam. Steam cuts down on my rights. As far as I know: If the system shuts down, my bought games become unplayable. If I behave badly in one game, they can disable my account, rendering all other games I have bought useless as well (clearly, you should not cheat, but that's not the point). Why should I give a company the right to withdraw my software licence at their leisure or at their death?
I think DRM is all about reducing customer rights nowadays, and that IS a new quality. Hard disc crashed? Buy your licences anew! Changed your graphic card? Reactivate all applications anew. IP owner spying on your belongings, judging your actions and violating your privacy - that is the new menace of modern DRM I'm very afraid of.
Personally I try to avoid DRM as much as possible (didn't play HL2, even though that temptation was a tough one).
Posted by steve on Feb 1, 2006 ten past nine am
While they could disable your account for multiplayer, I believe you'd still be able to access your game(s) in single-player mode. And you could always just be in offline mode.
Posted by Ron Gilbert on Feb 1, 2006 ten past nine am
Posted by Whup on Feb 1, 2006 ten past two pm
So:
1. Steam shuts down. I play my game in offline mode.
2. Tomorrow, I get a new PC. How do I activate the game in the first place?
I'm playing devils advocate here a bit though: although I wasn't 100% happy with the way Steam worked (imagine a future where you had to learn 15 different Steam-like interfaces for all your new games - just turning off run-on-startup for them all would be a nightmare!), I figured people that are trying to come up with an alternative to publishers deserved my support.
Posted by lifud on Feb 1, 2006 five past three pm
But i suppose that would breaking valvue drm policy, wouldn't it?
Posted by Whup on Feb 1, 2006 twenty five past three pm
You've nailed it - I could (technically) face jail for trying to use a product I'd paid for! And besides, I shouldn't have to trawl sleazy sites to find a dodgy crack that may or may not be what it claims.
Luckily, its been a long time since I've played a new game that I'll still want to play in 5 years anyway, and I don't see that trend changing soon...
Posted by cliffski on Feb 1, 2006 five to four pm
Think about this:
How often do you want to play a game that old?
I never even finished half lfie 2 (got stuck, then bored), and I dont resent the cost of the game. On an hour for hour basis I got way more fun than the two pizzas I could have bought with the same money. I if I had bought two pizzas, I wouldnt be storming the streets with pitchforks because I cant eat the leftover crusts in 20 years when pizza express doesnt exist.
Piracy is BAD, people assuming they can get a 'torrent' of the next big game, without even considering buying it is killing the PC games biz. WHy do you think all the games companies are doing console games first, and PC ports if they feel like it?
DRM does suck big time, but working hard on a game 8 hours a day for 2 years, then seeing some tight-ass scumbags sharing the full version on p2p AND bragging about how they are 'sticking it to the man' sucks even bigger time. If your angry about DRM, try blaming the script kiddies who pirate games.
bah!
Posted by Whup on Feb 1, 2006 twenty past five pm
You pay $10 on a pizza with the understanding it will be good for a day or so.
You pay $30 for a toaster on the understanding it will be good for its guaranteed 2 years. If it doesn't last that long, the manufacturer will fix it.
I buy a $50 game on the understanding it will be good until the CD rots. If thats not correct, I deserve to know how long it will last. I was uncomfortable buying Half Life 2 knowing Steam could be shutdown on my way home and I'd have lost my cash. If I'm effectively leasing a game for 5 years, then I need to know that.
Its no easier now to download a torrent than it was to Fast-Hackem a floppy on the C64. Perhaps someone has the stats to show that the percentage of pirates is higher now, but blaming piracy for the decline of PC games when everyone has modded X-Boxes seems like a cop out. This is just a gut feeling - I could be wrong.
What turns my stomach even more is the bastards that will actually charge others for distributing their pirated goods, making money off of our work!
People find a way through any security, whether it be locks on your front door or the DRM on a game. The difference with games is that once one gets through, they're all in, and those of us doing the right thing are still left trudging through all the security.
Posted by steve on Feb 2, 2006 twenty five to seven am
Are you kidding? Anyone can go to a website today or fire up a P2P app, type in a game, and find Torrents or hundreds of downloads. I'm pretty sure that's easier than modifying a piece of hardware. My mom has heard of BitTorrent and Napster and Kazaa. She wants to know where she can download all of this stuff for free like her friends do.
The percentage of modified Xbox machines out there is tiny relative to the 12 million people who bought the thing. How many PC owners have paid for every single piece of software on their machine? Many start their PC ownership with pirated copies of Windows, for crying out loud.
No one has any hard data to prove any of this, but here's something else to consider: PC revenue started to decline at the same time P2P applications started to appear. Coincidence? Possibly. But there's never been a time when pirated copies of everything were easier to find, in very central locations that are easy to find. And the only successful PC games at retail are ones that either require a purchase (World of WarCraft, Battlefield 2) or appeal to the non-pirate demographic (Civilization IV).
Music sales have seen similar declines, but people have been more than willing to pay for downloaded music with DRM at iTunes. Much of this is tied to the success of the iPod, but I think it shows that if you put together a very simple front-end, people would be willing to pay to download just about anything. And they don't seem to care about DRM; hell, they probably don't know about the restructions on their iTunes songs.
Posted by BrainFromArous on Feb 2, 2006 quarter to six pm
This is hardly draconian. In fact, the only things iTunes specifically forbids are exactly what pirates and thieves would want to do: Have duplicate song collections on many different PCs simutaneously and burn large numbers of the same album or song list onto CDs.
"Hey, I just want to download the entire track list of some hot new artist and burn it to dozens of CDs - or share it on Direct Connect with several hundred of my closest friends... but it's not like I'm a PIRATE or anything!"
I also have to agree with Steve that finding pirateware has never been easier. The standardized interface and protocols of the 'Net and Web first opened the door, then widely-available broadband kicked it right off the hinges. Like many of you, I go all the way back to the early days and I can say for a fact there was nothing like Home of the Underdogs for Atari 8-bits, Apple ][s and C64s. In ye olde thymes, you had to be a cracker yourself, personally know someone who was or - somewhat later on - have an "in" with one of the digitial underworld BBSes. Absent those avenues, you'd better get that after-school job because you'd be paying retail, kid.
Posted by Whup on Feb 2, 2006 ten to eight pm
I can say with fact that I never even saw a legitimate game in anyone elses collections as a youngster (with the exception of the C64 Pro-Pack). Literally dozens of families I spent time with had C64's, and everyone had big boxes of disks. Literally hundreds of 5 1/4 inch floppies with scribbled game titles on them that usually sounded far more exciting than the game itself.
By the time I got my 386, there wasn't even the need to do the disk-swap thing to copy. Few games spanned more than a disk or two, and 3.5 inch floppies were in plentiful supply. High schools (and workplaces) were a hive of game trading.
Granted there was a lull for a while early in the popularity of CD games (at least where I come from). Hard drives weren't large enough to justify more than a game or two resident on your hard drive, and CD burners were few and far between. Shady business men (ie, slimy bastards) would buy CD-burners and make copies of games and sell white-jacket copies of them for $10 each.
Perhaps things were just much worse here in Aus, but I know a lot of people who weren't 'hackers' by any stretch that managed to copy games quite successfully (and lots of them) over many years. Torrents are just the best medium through which to pirate at the moment.
However, if you want to argue that typing:
was somehow easier than finding a link on a webpage, then I guess thats merely a difference of opinion. =)
Posted by BrainFromArous on Feb 3, 2006 twenty five to nine pm
That said, of course there was piracy. Many companies went "open disk" (that is, no sector modifications or software locks at all) and others had anti-piracy measures so laughable that - you're right, Whup - one hardly needed to be a hacker to get past them.
But in those "sneakernet" days, you still had to know people personally to get the hard goods (disk utilities, the files themselves, etc.)
I had access to a mountain of it myself because I lived one town over from the infamous Pirate's Cove operation on Long Island, NY and would run into the guys at Programs Unlimited and other computer stores. (Talk about dens of thievery! If the software companies had only known what hives of bootlegging those early computer stores were...)
Today, though, even that interpersonal dimension is gone. You can literally sit in a locked room with a large hard drive and cable modem service and gather pirateware as if the world was going to end. You can do this without ever meeting or speaking with another human being. You can grab them from anywhere in the world instantly - try that with LockPick, a Hayes 1200 SmartModem and an Apple ][e. :)
My point is that widespread broadband access has empowered piracy in the same way it has boosted other uses for the computer - shopping, chat, media distribution, gaming, etc.
Posted by Jozef on Feb 1, 2006 ten past six pm
That's to answer your question about "who". Now to why I should expect the game to work. Games are an entertainment medium. If I want to be entertained and don't want to play a game, I read a book or watch a movie. I've got books that were purchased by my grandfather, and they still seem to work just fine. When I buy a book, I expect it to last much longer than myself, even though I pay only a fraction of the price I pay for a new game. Sometimes, I don't like the book, and so I resell it; other times I like it, and I keep it. However, I always buy it with the expectation that it would last me a lifetime. Same with all other sorts of media, and games are no exception. In my case, I'm wondering why would anybody expect games not to last a lifetime.
Posted by Fabulom on Feb 2, 2006 twenty five past one am
In the earlier days, if you didn't like a music CD or a game anymore, you could trade it away or make it a present to a friend of yours. DRM may prevent this in the future (game is bound to an account, music licence may not be transferable etc.).
In earlier times noone dared to interfere on what kind of (your own!) machine you played the game. What programs you had installed was only your choice. DRM may prevent this in the future ("please de-install this power-saving drive emulator first, because some people use this program to run a cracked version of the game.")
16 hours after HL2 was released I saw people playing the cracked version. DRM will NEVER prevent such things to happen.
My point is that many rights and control you had before get lost by current DRM. You get nothing in return for it. Annoyance factor remains high. Everybody agrees that piracy is plain evil theft and should be punished. IMHO DRM is more of a punishment for buying original software than a remedy to software theft. Steam may solve some publisher-related issues, but its DRM worsens the situation in many ways for customers. Our industry needs to battle the piracy problem, but I prefer a solution that does not hurt the non-pirates most!
Posted by Lachy Junior on Feb 1, 2006 ten past six am
"It's very important to remember that it's your intellectual property -- it's not your computer. And in the pursuit of protection of intellectual property, it's important not to defeat or undermine the security measures that people need to adopt in these days."
Posted by sam on Feb 1, 2006 twenty past nine am
Did you know...
... that Homer Simpson's e-mail address is chunkylover53@aol.com?
Occasionally, he even writes back.
Posted by Fuzzy McBitty on Feb 5, 2006 twenty to nine am
Posted by saiya on Feb 1, 2006 quarter past eleven am
Don't worry, already bought that game a couple of years ago ;)
Just wanted to say it.
There's no better copy protection than an excellent game like Monkey Island which everyone wants to buy. ;) All StarForce Games are crap ... but not because of the protection :P
Posted by Bobski on Feb 1, 2006 quarter to three pm
I suppose if i where in the position of of investing thousands or millions of dollars in game developement , i would want some reassurance that i would get some game sales....
I would want to know that my lively hood was protected and that people thought my game was so good that they would be forced to go buy it....
because they couldn't attain my art for free.
and i suppose that if none of the other current methods worked to do this
then a DRM Rootkit might very well seem like a good option.....
Even if the game could be cracked, having that ability to sniff out the people who are doing that would be a fantastic advantage....
Except there is one big problem.....Trust
You can trust there will always be honest peole who will buy your game.
You can trust that if you create art, people will copy it.
You can trust that people will use art to develope new art
to rival or better your own.
You can trust that if you spy on people or infringe their privacy they will no longer trust you...and they will stop buying your product (or copying it).
Companies who resort to spyware to solve their problems will only damage their own reputation...(refer Sony DRM for example)
and alienate their most important customers....the honest ones
I think companies who implement a basic level of copy protection that allows you to install a game directly on your hard drive without having to have cd/dvd in the drive and don't have spyware, rootkits, etc...
will win my dollar because these guys have earned my respect.
Bobski
Posted by Whup on Feb 1, 2006 twenty past three pm
The CD check for the game in question had always been a bit flaky with my computer, and this night it just would not accept my CD. I was the only person there that bought the game, and yet the only one who couldn't play it.
The God's can be cruel.
Posted by cliffski on Feb 1, 2006 four pm
Your current choices:
DRM
or
No more games developed for the PC platform.
Choose one.
Posted by Fabulom on Feb 6, 2006 twenty five past midnight
Maybe we should add a some more options then...
"GOOD" DRM respecting other people properties and choices
or
educating people that copying games is robbery
or
new payment methods for games
or
... well, feel free to be creative yourself
Posted by John on Feb 1, 2006 ten to three pm
Posted by Whup on Feb 1, 2006 twenty to four pm
Posted by sam on Feb 2, 2006 seven am
Posted by Dustin on Feb 1, 2006 twenty five past four pm
Secondly: I love adventure games. The Adventure Company (a division of Dreamcatcher Interactive) has put out about a thousand of them in the past few years, maybe three or four of them are good games. Of those good games I bought, all of them use this StarForce. I am a person who cleans out my hard drive three times a week, and I have usless programs on my system, when I found out that this Starforce installed itself, and is now probably still in the pit of my computer, I said "screw you Dreamcatcher."
I know any company that uses StarForce is not getting my money anymore.
But I can't resist Half-Life 2...so, i'll have to live with it.
Posted by Dustin on Feb 1, 2006 half past four pm
Great place to go, as I just foud a tree of no less than 7 star force drivers in my computer.
Boycott the S.O.B's
Posted by spiro on Feb 2, 2006 five past one pm
and
I have to open a "readme" file, whatever the hell that is
good on ya Mr Computer Savvy.
Posted by Sam on Feb 2, 2006 quarter past ten am
"The dogs are barking but the caravan keeps going."
read on:
http://www.star-force.com/protection.phtml?c=83&id=804
Posted by Mike Carroll on Feb 2, 2006 twenty to eight pm
Posted by gnome on Feb 3, 2006 ten past five am
Posted by Durango on Feb 4, 2006 eight am
In other words you'd gladly allow pirating for the likes of yourselves but not just anybody.
If you've nowadays money to pay for your games, but didn't do so in the past, then isn't the judging of todays youths somewhat immoral?
Posted by !someone on Feb 5, 2006 ten to five am
(Are norwegians famous for our screwdrivers? We make them? I suppose screwdrivers are a very stout and proper thing to be known for... kinda like "a nice personality... oh and very good hair." But I much prefer the riding icebears to school image. Or were you talking about the drink?)
Posted by Sam on Feb 5, 2006 half past five am
Ron Gilbert uses Google Analytics!
I don't want Ron to know which porn sites I've visited before.
Posted by STN on Feb 5, 2006 twenty past eleven am
So, one idea to reduce piracy for your game is not to release it for PCs. A better idea might be to finally start producing games that appeal to other audiences than kids with broadband.
Posted by 7U15MK on Feb 9, 2006 quarter to six pm
if games couldn't be ilegaly copied anymore, i would not buy any more games, i would wait until one of my friends bought it and just borrow it, so in my case, there is no difference to the videogame's store, either way they would not get my money, it's just too much.
PD: Sorry for all my grammar mistakes, i am not good at english :)
Posted by Ryan on Feb 9, 2006 quarter to seven pm
Posted by One Eyed Falafel Guy on Feb 11, 2006 twenty past five pm
I am in shock! :P
Posted by One Eyed Falafel Guy on Feb 11, 2006 half past five pm
From having to use special color filters to see hidden codes in the Loom game manual to a game like "Sorcerer U" where, at some point in the game you needed to find your room in a hotel with thousands of rooms. The room number was on a special invitation letter which was included in the game box.
And of course you had the priceless "Dial-a-pirate" and the "Mix'n Mojo" Disease and Remedy wheels.
Aah, the olden days...
Everything seems so formal and dull now.
Posted by Rob on Feb 19, 2006 twenty five to four pm
Posted by Huyderman on Feb 12, 2006 twenty five past four am
The same goes for PDFs. I often buy roleplaying books in PDF format, and bring it with me on my usb-pen. If I need to check it on a random friends or campus computer, I can't be going around making computers "trusted" or whatever hoop. Or what If I want to go down to the printshop to get a print?
Any copyprotection that makes the user jump through hoops, is a bad one. Requires the user to install special software that has nothing to do with the product, or worse does it without letting the user know, it's the worst. And I feel it's escpecially important to make a fuss about it now, before people starts to belive that it's just how it's done. Because it doesn't have to be.
Posted by Fabulom on Feb 13, 2006 ten to two am
I still play my good old Led Zeppelin LPs and CDs. At work I play the digital versions (I had transformed to mp3's). I copied them to an USB stick and then to my workplace PC. Doing this was plain easy and didn't require any special knowledge or DRM installation. That's the way it should be. But now DRM invades our devices and makes using legally purchased things a difficult task. Principiis obsta (resist the beginnings)!
Posted by Ben on Feb 17, 2006 quarter past two am
You forget to mention that the lock on your door, as a legitmate owner of the house, has a habit of randomly making all the power in your house turn off and require restarting, or alternativly sometimes the key just doesn't seem to fit. IMO DRM does more to stop legimate users than it does to stop piracy.
Posted by Johnny Walker on Feb 17, 2006 ten to five pm
Posted by Glen Fidditch on Feb 19, 2006 twenty five to four pm
Posted by 7U15MK on Feb 28, 2006 four pm
Posted by jon bartlam on Mar 10, 2006 ten to noon
Many of these people dont care about the money! They just want to break into the copy protection for their own self gratification that they are good. These people often just have a fascination to find out how it works. The more you claim your product is 'unbreakable' the harder people will try to break it!Starforce is becoming the mainstream software to crack. and it has been done. Toca 3....X3 the works..... its all there on p2p. Once they have found a way to crack it, they publish it so other can benifit....no cost! People who share it as illegal software are the problems!
just my 2 cents
regards
Jon
Like the game? BUY IT
Posted by Hacxx on May 17, 2006 twenty five to seven pm
Get the serial numbers at http://serials.r45.org