Monkey Art

Feb 8, 2007 ten to eight am


Steve Purcell's painting of the back cover of the Monkey Island 2 box sold for $4,550 last night on eBay.  I can only hope it was purchased by some wealthy aristocrat who is also a huge Monkey Island fan and their next step is to contact me about financing my RPG/Adventure project.   I'll hang by the phone for the rest of the day...just in case.

   

Other people's comments:

Posted by Sam on Feb 8, 2007 twenty to nine am

I keep ringing but they keep telling me there is no Mr.Gilbert on that number. Perhaps I wrote a wrong one...

Was it 4435? or 4453?.... I simply don't know...


Anyway, I guess I'm not a Monkey Island fan.... I'm just another Steve Purcell's back covers fan.

Posted by gnome on Feb 8, 2007 ten to nine am

Any luck yet?

Posted by Vincent Hamm on Feb 8, 2007 quarter past nine am

I'm surprised that this artwork isn't in LucasArts vault...

Posted by Ron Gilbert on Feb 8, 2007 half past nine am

It's very standard that artists own the original art unless there is a buy-out.   I think Steve agreed to paint these for a lower fee if he retained ownership.

Posted by Johnny W on Feb 8, 2007 five past one pm

If only LucasArts didn't still own the copyright to the image. We could collect all of Purcell's artwork, re-scan them and do a Monkey Island 2 - "Hi Res Edition" :)

Ron: There's quite a big difference from the innocent charm of the first MI game to the cynical, bitter tone of the second one. Was the tone of the second game a reaction to the pressures from LucasArts to do go back and do "the same", but this time make it "bigger and better"?

Posted by Johnny W on Feb 8, 2007 five past one pm

Sorry, I don't know why I just asked that. Ignore me!

Posted by Edmundo on Feb 8, 2007 quarter past three pm

What's the obsession with high-res? I love the quirky low res graphics. :P

Posted by fruney on Feb 13, 2007 ten to four am

High-res isn't everything, but it's better. And if you asked some MIfan from those sites of we-don't-have-nothing-to-do-of-our-lifes-so-we-create-mifan-games-allday type of guy forums, and give them the idea, they can do it. You just have to ask the pictures for purcell. If the game remake is free and made for "educational reasons", LA has nothing to do with it. I believe that purcell has all the artwork at home, if not the original at least a copy. A game like this could feature some of the arworks that even went up on the final version of the game. A game like this could feature also, the cut-scenes that didn't end up on the game...


Well, I can dream, can't I?

Posted by Johnny W on Feb 13, 2007 quarter past three pm

Monkey Island Redux!

Posted by Dustin on Feb 8, 2007 ten to ten am

If it was in LucasArt's vault, they would probably be shoved to the back, and eventually crinkled by some Star Wars: Knights of the Old Republic Display, or they would be sold to fund a new Star Wars MMORPG.  LucasArts blows...I mean...come on, did anyone see this Thrillville?!
But...I am looking forward to seeing this rumored game for the Wii, which will probably be developed by some other company and only published by LucasArts (which is probably best anyway, all the good Star Wars games aren't even develped by LucasArts).

Sorry, rant over.

Posted by Mike Martian on Feb 8, 2007 five to noon

Lucas Arts didn't make Thrillville either. Frontier did. They also did the last RollerCoaster Tycoon and Thrillville is an pretty good attempt to get a tycoon game working on a console. Now if Braben will only announce Elite IV we'd be set.

Posted by Haggis on Feb 8, 2007 twenty past nine am

But it belongs in a museum!

Posted by Grant 'GloKidd' Yeager on Feb 15, 2007 quarter to ten pm

If by museum, you mean my front room by the rest of My Scumm collectables, then yes definitely ;)

Posted by Darragh on Feb 8, 2007 twenty past nine am

Wow thats nice. Any idea if its available in poster form or would that dilute its value?

Posted by Kroms on Feb 8, 2007 twenty past nine am

So no luck on that game yet? :(

This is a sad day for gaming (although a great day for Steve Purcell, haha - I love that guy).

Posted by Rodi on Feb 8, 2007 ten past eleven am

I had never seen that painting. Look awesome. Wierd compass in the corner though; was it inspired by an existing one?

Posted by Johnny W on Feb 8, 2007 five past one pm

I love Purcell's paintings! It's a shame the graphical restrictions of the 1990's didn't let you fully appreciate the full quality of them!

Posted by Edmundo on Feb 8, 2007 twenty past three pm

I wonder for how much the front cover would sell...

Posted by Jeremy on Feb 8, 2007 five pm

I'm wondering how much I'd pay for the front cover.

Posted by Karimi on Feb 8, 2007 six pm

I came second in the bidding :(.

Posted by NeoTiger on Feb 9, 2007 twenty to five am

Well hey ... if it's just $4550 you need for your next project, we can talk about it :D

Posted by Bashar on Feb 9, 2007 ten to nine am

And they say there is no market for adventure game? Look at how much a cover made!

Posted by Macerlask on Feb 9, 2007 quarter past four pm

What happened to scummbar.com?

Posted by gofrey on Feb 10, 2007 eight am

It doesn't exist anymore, but you can visit the new Luabar.com !

Posted by DenseDev on Feb 10, 2007 twenty to noon

so funny :(

Posted by Nick on Feb 9, 2007 ten past ten pm

Also in the news, USC is opening a new game lab with research interests in storytelling and character emotion expression. http://www.usc.edu/uscnews/stories/13394.html

Posted by Gregg on Feb 10, 2007 twenty five past four am

Monkey Island 2 was one of the best Christmas presents I ever received because of Steve Purcells artwork (and of course the game itself). It was a pleasure opening it and seeing the box and its lovely screenshots (they don't make backgrounds and characters like that anymore). Not only that but the voodoo piracy wheel inside was a little gem. All this before I put in the first of the 11 floppy disks. G'aah, why did I sell my amiga and all its games?

Posted by Mr. Michael Simpson on Feb 10, 2007 eight am

I'm afraid you're wright, I'm a wealthy aristocrat and also a huge Monkey Island fan, and I would like to finance your RPG/Adventure project. Also, I plannig to revive the humongous entretainment, and I'm already mananging to buy the Monkey Island rights from Lucas Arts, for you to make a MI3 or a MI5.

Send me an e-mail and we'll talk about your game, I hope you have a demo, a license atached and a development group!

Posted by Mac on Feb 10, 2007 twenty to ten am

Dude, don't kid around with something like that.

Posted by Le Lôl on Feb 11, 2007 five past five am

Come on, don't play with our feelings, it's serious matter we're discussing here mate :S

Posted by goooofaaaaa on Feb 12, 2007 quarter to ten am

lua bar is big! meciê! goooooofaahh! gorba is the primnister #%@*9812

Lua bar > Scumm > wii > ps3 > guybrush ! Ron gilbert is a stupid and I know the scret of monkey island!

Posted by fabian on Feb 11, 2007 ten past noon

I DONT WANT TO SAY IT AGAIN ASK STEVEN JOBS TO BUY THE MONKEY ISLAND LICENSE MORON

Posted by Whup on Feb 19, 2007 quarter to eight pm

Funny you should say that...

Word is that Apple are (again) looking to bring games to the Mac platform.  Maybe they're serious this time, maybe they're not.  Either way, I'd love to see them invest in something a little different from someone like Ron.

Apple are always keen to promote themselves as 'innovative'.  I'd love to see them get together with Ron and try something really new...

Posted by Lucho on Feb 11, 2007 five past three pm

Exactly, how much does Ron need? i would mind financing him with 20 grands, of course i will need some kind of warranty, and some of the royalties if the game is a huge success

Posted by Waser on Feb 11, 2007 quarter to eleven pm

I was about to ask the same thing.  I would love to throw some money down.  Anything I can to get Ron's game off the runway

Posted by balloonkid on Feb 13, 2007 ten past five am

That's a nice piece of artwork.  Steve Purcell is definitely one of the most talented artists to ever work in the game industry.

He's at Pixar these days, isn't he?  I remember hearing that somewhere..

Posted by Jack on Feb 13, 2007 half past eight am

Yep. At Pixar.

Posted by Francis on Feb 14, 2007 ten past three pm

Honestly, you should pioneer by opening an internet fundraising of some sort. That would set a milestone in the game business...

Idea N°1 = sell shares of your future company on e-bay at $20 each

Idea N°2 = pre-sell copies of your game two years before actual publishing

Idea N°3 = make your game open source and use people from this community to make it.

Well, that might sound stupid, but it is better than selling homemade lemonade on your frontyard...

Hell, I think I am tired...

Posted by Action Jeans on Feb 17, 2007 twenty five to four am

As far as publishing goes, have you tried Mike Wilson's new company "Gamecock?"  From what I understand they have already managed to secure publishing deals with your old "pals" at Crackpot Entertainment... oh wait... those were the MI3 guys, my bad.  Regardless, they (Gamecock) seem to be passionate about publishing indie ventures as opposed to cut & paste properties (ala Activision & EA).  Sure, it is the same guys who published Rune... but at least they're trying.  One cannot say that about the overwhelming majority of Video Game publishers (as i know from first hand experience).

Posted by Jack on Feb 17, 2007 five to nine am

The MI3 guys are:

#1 pretty awesome
#2 co-leader/designer Larry Ahern worked on MI2 :)

Also GOOOO GAMECOCK! Although they should go for something less risky, too.

Posted by Action Jeans on Feb 18, 2007 five past five am

I'm not really suprised about "Gamecock" as their name.  If you've ever been privy to "The Promised Lot", their "booth" for the E3 back when they were G.O.D., you'll know what I'm talking about.  Wilson and the boys have always been rather risque, hell, G.O.D. Games worked out of an old church in Dallas.  

Off topic?  

Yea.

Posted by fleros on Mar 7, 2007 twenty five past two pm

wish the buyer was rich


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