Penny Arcade Launches

Penny Arcade Adventures: On the Rain-slick Precipice of Darkness: Episode One (a shoe-in for the longest game title of 2008 award) launched last night. For reasons that can only be explained through an unholy alignment of science and religion, Microsoft launches XBLA titles at 1 am. Since we wanted the XBox/PC/Mac/Linux version to all go out at the same time, just about everyone at Hothead hung around the office until the wee hours of the morning for the big moment. There was much poker playing as the magic hour approached, then cheers and champaign when the game first appeared on XBLA and we flipped the giant red switch to turn on the downloads from Hothead and Penny Arcade's portal.
I went home around 3 am and then, like I do every morning, I woke up at 6 am and headed into work to slave away on DeathSpank: Episode One: The Orphans of Justice.
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Other people's comments:
Posted by Adam on May 21, 2008 nine am
Posted by TheMac on May 21, 2008 ten past nine am
Posted by Kroms on May 21, 2008 quarter to ten am
For some reason Greenhouse isn't working for me, but Ron I can't wait for this game. Congratulations! And come on DeathSpank!
Posted by Thomas Egebaek on May 21, 2008 quarter past nine am
Posted by Toryn Farr on May 21, 2008 half past eleven am
This is really turning out to be a good year for adventure games! First: season 2 of Sam & Max, now Rain Slick, and next month... Strong Bad's game with a very long title that is attempting to compete with the title length of "Penny Arcade Adventures: On a Rain-slick Precipice of Darkness: Episode One" Why does it always come down to size?
Posted by DAGO on May 21, 2008 ten to noon
I think the Wiimote is ideal to control adventure/rpg games.
Posted by Toryn Farr on May 21, 2008 twenty five to one pm
Posted by Kroms on May 21, 2008 quarter to three pm
Posted by Gorba on May 21, 2008 six pm
Posted by DAGO on May 21, 2008 ten to midnight
Posted by Pandan on May 21, 2008 five to noon
Ok... now I'll just have to come up with something to do for the next 30 minutes.
Posted by Chalito on May 21, 2008 twenty past noon
I want a wiiware version too, hope they can(want) find a solution with ninty.
Posted by Giacomo on May 21, 2008 five to one pm
I hope the Windows issue will be sorted out by payday, so that I can send you some money :)
Posted by Olli S. on May 21, 2008 five past one pm
Posted by Fajerkaos on May 21, 2008 twenty five past one pm
Even though I'm not old enough to have a Visa-card yet (and I've been bugging my brother, way to much about his card lately).
Anyway... gonna download the demo and see if it might change my mind about bugging him alittle bit more.
Posted by Roderick on May 21, 2008 twenty past three pm
Posted by Abelo on May 21, 2008 twenty five to five pm
Graphics are OK, visual style is great, humor is OK (their typical swearing jokes), path detection seems null (man, the street is damned linear and they even get stuck with nearly everything in your way... and very little more is shown in the demo, so too soon to evaluate. However, I will not be buying the game after that cold first impression.
I just hope with all my heart you are preparing us something much, MUCH bigger, Ron. This one seemed pretty average to me :-/
Posted by Toryn Farr on May 21, 2008 twenty five past seven pm
I've never really followed Penny Arcade comic strips before. I'm enjoying this so far.
FYI, in retrospect... performance on MacBook Air = a bit skippy in non-combat scenes. Yay for crappy integrated video cards!
Posted by Aridi on May 21, 2008 twenty to nine pm
As long as adventure games are released, I'm going to buy them. I'm really looking forward to Deathspank, but I hope you keep the humor above potty mouthed ninth grader -- which you've proven you can do.
Posted by Abelo on May 22, 2008 ten to two am
This one's an RPG, sort of a copy of Freedom Force, just worse in every aspect. I understand why you bought the game, just for support, but in my opinion buying a game you don't exactly like just for paying its creators is just an act of charity, which I think is not the solution for independent development. Especially if they do average games.
Posted by Cyrus on May 22, 2008 five to four am
Posted by Bill Anderson on May 22, 2008 twenty to ten am
http://www.shamusyoung.com/twentysidedtale/?p=1676#comments
I can still play my Monkey Island games whenever I want, but this game expires whenever playgreenhouse decides to screw you and turn off their server.
Posted by Ron Gilbert on May 22, 2008 five to ten am
We've done everything we can to make it as unobtrusive as possible. I hate DRM as well and have boycotted several games over it. But, one of the reason that I joined Hothead was because of how they viewed DRM and the rights of the customer.
That said, if you're not going to buy it on the religious grounds of DRM, I can respect that.
Posted by Dirk Mueller on May 22, 2008 twenty past eleven am
Finally a rpg for Linux. We really needed such a game.
Ist there already a date for Episode 2?
Posted by rado on May 22, 2008 quarter past noon
shows a screen with 2 options: read eula, quit to desktop
uuuuh right. bye bye hothead
Posted by fonix on May 22, 2008 twenty to six pm
Posted by rado on May 22, 2008 twenty five past noon
looks nice, but the terrible mouse lag makes it impossible to play!
Posted by Mimi on May 22, 2008 one pm
Blogged here: http://blog.eigenfrequenz.net/2008/05/22/penny-arcade-adventure/
Posted by MarioColbert on May 22, 2008 five to six pm
Combat and gameplay are grossly disappointing. Judging from the demo alone, there's not enough writing (yet) to hold my interest completely. I'm on the fence with this, and the more I think about it, the less I want to purchase it. As a huge fan of PA, I'm fairly disappointed.
No, I did not expect an adventure game. Yes, I knew it had FFesque combat system. Yes, I wanted more text in the game. Yes, I'm aware this may appear "disrespectful" to Ron Gilbert. And last but not least: no, the writing that I did see was NOT particularly too funny.
Posted by MarioColbert on May 23, 2008 twenty five to two am
Since now I've played the "full" version... I'll say that HOTHEAD need a lesson or two how to make demos, or, I should say, THEY need to teach people how NOT to make demos.
The writing is... THERE! And yes, it's Penny Arcade. And the game seems fun.
Which makes me happy. Because I've waited for this patiently ever since the announcement. And there's no other title in years that had the hype that this game had - something about some big-name game designer or something being in some way attached to the project...
"Phew."
(The above text still very much stands as my opinion of the demo.)
Posted by Pandan on May 25, 2008 quarter to four am
I'm so buying this game.
Posted by Chris M on May 25, 2008 ten past five am
I'm also jealous that they got a game made of their comic strip, so now I shall sulk under my desk as I grovel in my own hate. Anyone else want to suck my thumb?
Posted by Adam on May 26, 2008 twenty past midnight
Posted by gnome on May 26, 2008 twenty to three am
Posted by Arvekari on May 26, 2008 seven am
Posted by Jack Shandy on May 27, 2008 quarter to noon
Posted by Gonçalo on May 30, 2008 ten to four pm
Posted by MjStrwy on May 31, 2008 twenty past two pm
I just finished the game and, while I have a few complaints, for $20 I enjoyed the hell out of it. The writing was pretty funny, especially once I started taking the time to read all the descriptions tagged everywhere. I frickin' loved that the game came in OSX and Linux flavors as well as Windows. I'm on the road a lot and, besides my DS, my Macbook is my main gaming machine. Not having to boot into Windows to play the game was actually a huge factor in my deciding to gamble $20 on downloading it, and having the demo available to see how it ran on my crappy integrated video card sealed the deal for me.
I wasn't a fan of the combat system early on (since the Fruit Fuckers were so fast that I barely had time to make an attack), but I liked it once I got the hang of it. However, the combat is a little simple and the game isn't very challenging overall (the final boss had 45,000 hp, but still only took one try to beat!). Knowing that Ron was helping design the puzzles, my biggest complaint is that there was nothing I consider an actual puzzle in the game! The closest thing to puzzles were the quests the Fortune Telling Machine handed out, but those were little more than fetch quests. I know that this is only the first episode, and so a lot of time was probably spent just getting the core game mechanics working. Since those are hopefully taken care of now, I hope that the developers were able to spend more time developing more complex battles and puzzles for subsequent chapters. I know the inventory system isn't built for using items to solve puzzles in the way I would like, but I'm really looking forward to finding out what the hell the lint and the monkey card get used for :-).
Anyway, thanks to the guys (and gals) at Penny Arcade and Hothead for making a enjoyable game. I'll definitely give the next episode a shot and, if it's as good as this one (and hopefully at least a little better) you can consider me hooked.
Posted by Ale on Jun 4, 2008 nine pm
Posted by boo on Jun 5, 2008 twenty to five pm
Moving forward, I'd like more... integration, interaction and, intercourse.
Posted by boo on Jun 5, 2008 quarter to five pm
Posted by Leandro Javier Aude on Jun 18, 2008 noon
It´s really a pleasure to have people like you among us
Posted by Flabbes on Jun 21, 2008 ten past two pm
Posted by The Captain on Jul 9, 2008 twenty five past eleven am
Some possible solutions;
A) Give the option to mute the VO, or just mute it per se (cheap)
B) Get someone else to rerecord it, preferably Tom Baker, and reissue the damn game (costly)
C) Get me to do it (very cheap - but good)
Why was this voiceover retained when everything else reeks of quality? Damn monkeys.